Added Mov Dev Part 4!Covers recent additions, such as:- Curved and straight roads (with temp file saving / loading for faster generation)
- New, higher detailed clouds
- Modifying the terrain height relative to biomes
- Wall and Ceiling Boundaries (with height relative to the terrain or set to a standard height) for both radial and square terrain grids
- Cliffs, which allows paths to "carve" into them to create tunnels
- Fixed chunk saving / loading
- and more!