Poll

Do you think a Rope Tool is a good idea?

Yes
No  (if not answer why below)

Author Topic: [TOOL] Rope wand  (Read 4445 times)

I think he means cables connected with 'segments'. I think cloth physics would be needed for this.
There's some rope stuff in the source engine mod kit, go pick up rope.ccp and rope.h and mess around with them.

You could also make it so when you touch it, you swing? =o

That would mean cloth physics in a string of mountable models. You could draw a line/cable between these points. It's feasible, just not quite easy to do.

I'd be happy with a stretched textured shape in-between to bricks.

Can the server force clients to 'draw' basic OpenGL primitives (textures, lines, etc) using TorqueScript?

Like the Age of Time "hook" had a line between you and the place you were attached to.

Badspot would have to make engine changes.

I think he means cables connected with 'segments'. I think cloth physics would be needed for this.
There's some rope stuff in the source engine mod kit, go pick up rope.ccp and rope.h and mess around with them.
You could also make it so when you touch it, you swing? =o
That would mean cloth physics in a string of mountable models. You could draw a line/cable between these points. It's feasible, just not quite easy to do.

In regards to the above quotes, that is not what I meant but I realise that some may think that.

My idea was for a non-swinging, non-physics type rope, solid in nature and unmoving. More of a decorative feature rather than a "play item".

The DTS shape I mentioned could either be a repeating shape, duplicated by the script (this would be good for making chains and stuff to save modelling) or it could be made of one DTS shape stretched (Read: scaled) to whatever length needed (good for lasers and regular ropes).

As for "stealing" your comic, I apologise. I just liked the art style, the admin looked so bored lol. That, and my dragon avatar was looking a bit boring after awhile.

Badspot would have to make engine changes.

Do you mean for the physics thing (which I didn't request) or for a basic static rope tool in general?

oh, i dont view it as stealing. i dont mind you using it at all. :) im really glad you like it. hehe.

bored. lol

Engine changes would be needed if you wanted a line between the points like the Age of Time hook "line". If you use a DTS shape, it could get laggy, (people will spam these) but no engine code is needed.

Engine changes would be needed if you wanted a line between the points like the Age of Time hook "line". If you use a DTS shape, it could get laggy, (people will spam these) but no engine code is needed.

I think in the end, anyone can abuse practically any feature of BL and its mods.

Like other mods, you could add limits to the # or ropes you can spawn.

I was thinking of this, but never posted a suggestion. I was betting Trader would do something with it, but you never know. Great idea though!

I was thinking of this, but never posted a suggestion. I was betting Trader would do something with it, but you never know. Great idea though!

Yeah, I think it would be really useful and its a bit of fresh air compared to a lot of the other suggestions that basically all entail "OMG PLZ put insert name from that game/show".

I hope we see this appear in the addons section :D

sorry...needed a bump to keep it above the crap.