I posted
a reddit post concerning TRCs for PC here, but I want to ask a more specific question to the BLF. Firstly;
they're a list of critical standards that your game must abide by before a console manufacturer will allow your game to be published on their hardware. They can be anything from important checks (making sure the game doesn't stutter at key points, ensuring the player cannot fall out of the level etc) to nitpicky (making sure loading screens have moving graphics, making sure that the button used to confirm a save game is different to any other button). Furthermore, bugs are classified under different "classes", and if a game has any Class A bugs (ones that prevent you from playing the game), you're not allowed to release it.
Obviously, Valve has just been hauling in the money recently, and we all know that Steam Greenlight and Early Access have a majority of bad games. So, I now push the question to you guys...
Should Valve create a list of TRCs that all game developers must follow in order to get their game released on Steam? If so, what are some of the things you think should be mandatory for all games, or specific to genres of games?