Author Topic: Feminists Play Grand Theft Auto.  (Read 23608 times)

I guess what I'm getting at is, there are more stories to be told than the ones were telling currently. Sure, these stories fit their niche and are a good example of the culture they embodies. But then, we've told those stories about a thousand times by now (and yeah yeah, we will for a lot longer too, cause there are only so many different kinds of stories even to tell), so why not, just for the sake of doing something new, tell a story from a different perspective, one that we don't hear often?
How would that be "relatable" like you say all characters should be? ;)

I'm not trying to say to gender these things specifically for its own sake, I'm saying that, even as a white male in his 20s, I am getting tired of the stories video games are telling. I'm getting tired of the stories movies are telling. I see a narrative everyday, and it's like, it's not hard to just say, "eh, more equality in stories could be cool."
Make your own video game then. People make games for specific demographics and I don't think GTA was aimed to most women.

If the creators of video games don't wanna write female protagonists, fine, they don't have to. But I wonder why there can't just be more people saying "hey, let's just make it about a chick, cause, forget it, why the forget not?"
Because a female doesn't fit what they wrote.

I'm convinced Swholli simply doesn't understand what a narrative is.

What kind of character absolutely needs to be written to be a white male to fit the story?

You enjoy kool kids klub simulators or something?
where in my entire quote did I say I wasn't for having minorities be the main character? I merely said I dislike having minorities in a game if they're only there to represent their skin color and nothing else.

whoops misread what you wrote at first

ITT: buzzfeed's at it again, buzzfeed gets called out, swholli's triggered

Excuse me.

I identify as buzzkin and use pronouns buzz / feed, boz / food

What kind of character absolutely needs to be written to be [ANYTHING] to fit the story?
Not a lot, actually.

Unless you're doing a story that specifically takes place in a culture then the character design is open-ended. It doesn't have to adhere to any default. The point would be that there is no space for character design to be so shallow as to automatically think white male in his 20s with a little stubble.
Your common military shooter, given that a lot of them are based on comfortable stereotypes of soldiers in the USA/UK armies being generally white males. Games like Bioshock where you're playing a world beset in racism and class issues. Assassin's Creed, where the original character selected was a white male to present a contrast with the meta-character, and so it makes sense for the lineage to continue as such, especially given that the Assassins commonly refer to themselves as the "Brotherhood" (even though there have been many examples of female assassins). So on, so forth.
Changing a military shooter to have a Latino MC really does not unnerve anyone unless you're maybe a tribal or something. Were people getting upset by the lack of "comfortable stereotypes" in Battlefield Hardline, where the 2 MCs happened to not be white males?

Games like Bioshock write themselves into situations in which racism and classism are issues, which is 100% ok. But if you literally cannot think of a story withing the game that the man who goes around challenging the government isn't white then you're not exploring your creativity. If we're going with this racism classism mold that defaults Booker to white, then idealistically he'd be a millionare or something of the like starting at the top.

Assassin's Creed's games included characters that fit the culture of the time and place. The difference in AC III is that they actually decided to allow the MC to be Native American instead of some white colonialist, which added a whole extra depth to his character. I'm sure it wasn't that hard to think outside of the box with a small idea or concept and build their way around it.

I'm convinced Swholli simply doesn't understand what a narrative is.

Also excuse me?

You wanna throw down in the literature arena? I will end you son, I will end you.

Excuse me.

I identify as buzzkin and use pronouns buzz / feed, boz / food
well that explains the stupidity ᕕ( ᐛ )ᕗ

there are 1 million prostitutes in the us right now and they're whining about polygons

aight look, i don't think GTA needs to be a bastion of equality of all, especially since the characters in the game (mainly michael and trevor) are bad people, and that makes it interesting. and i do think that focusing on making sure a creative piece is equal to everyone ("oh it's gotta have one black guy, one chick, a cripple") can have a negative effect on the story and what the author wants to convey

however, the argument that "people wrote male characters just cus they wrote male characters" or people do ANYTHING just cus, like, totally devalues the impact that society has on creativity and art. You're gonna tell me the characters in every single story ever written just happened to be male or female or black or white or blind or crazy, etc. just cus the author decided "yeah alright".

Also excuse me?

You wanna throw down in the literature arena? I will end you son, I will end you.
OH stuff
https://www.youtube.com/watch?v=HyFWZgHwMc8

I merely said I dislike having minorities in a game if they're only there to represent their skin color and nothing else.
how exactly do you determine whether or not that's the reason? if their home country, them dealing with racism, or whatever wasn't an important plot point, would you assume they were of that race just for the sake of it?

however, the argument that "people wrote male characters just cus they wrote male characters" or people do ANYTHING just cus, like, totally devalues the impact that society has on creativity and art. You're gonna tell me the characters in every single story ever written just happened to be male or female or black or white or blind or crazy, etc. just cus the author decided "yeah alright".
J.K. Rowling wrote Harry Potter to actually be a character with life put into him without having to have a richard.

how exactly do you determine whether or not that's the reason? if their home country, them dealing with racism, or whatever wasn't an important plot point, would you assume they were of that race just for the sake of it?
uh I determine it by how the author/developers create the character. if everything they have to offer or do is completely devoid of any actual characterization, then you've found your culprit

one character I remember is janey springs from borderlands tps where her entire gimmick is "hey I'm gay"

I've got nothing against gay people but essentially all of her lines feel the need to toss in her loveuality. it makes her extremely shallow and really squanders a great character

Assassin's Creed's games included characters that fit the culture of the time and place. The difference in AC III is that they actually decided to allow the MC to be Native American instead of some white colonialist, which added a whole extra depth to his character. I'm sure it wasn't that hard to think outside of the box with a small idea or concept and build their way around it.
but AC3's character was stuff. He had no personality and no history besides "am native american yaaaaaay". That's an example of a minority for the sake of it, when it's just kinda thrown in without really building a character so much as building a race.

Also excuse me?
You wanna throw down in the literature arena? I will end you son, I will end you.
You've demonstrated incredibly well that you don't understand the function of characters in a narrative. There's nothing to "throw down" about.