What I've come to realize over the past 7 years when it comes to build stealing, is that it simply doesn't matter. People don't go to servers for the build, though it does help to keep players on the server. Server notoriety, game mode being hosted, and a positive server atmosphere is what attracts people.
When I host, I don't care if people save, because I know that even with my build they cannot replicate my administration teams, the atmosphere my server has, or the gameplay, because it differs from server to server.
Learn to let go. If people want to save your work and claim it as their own, let it be.
YOU know it's yours, and that should be the most important aspect.
That said if you really can't handle people stealing builds, use events to hide your credits in hidden brick
s. Emphasis on the plural, mind you. For example-
[2500] onActivate Client bottomPrint [<font:calibri:20><color:ffffff>Build by AdinX - BLID 10832] [2]
Place that event in a good 10-50 bricks on any save you host, and I guarantee no matter how hard the thief tries, they won't find every event, not unless they want to save without events and risk losing events on other bricks.
Also, for those curious, the 2.5 second delay is in case a thief spam clicks bricks looking for hidden credits. They'll click as fast as they want but if they're moving around a lot, they'll lose that brick. Little do they know there's another 49 to go after the 1. The best way to hide credit events is to space out the locations as much as possible, and to occasionally change out the "onActivate" with something else (onProjectileHit, onPlayerTouch, onRelay, etc.)
Cheers
