skyrim's 'storylines' are made to empower the player, both in a real sense (giving new weapons or abilities or somethin) and in a more abstract sense (if the player is well-immersed)
idk if they're functionally there to deliver a compelling narrative, but at times, it seems like they're supposed to, which is unfortunate considering they aren't extremely compelling in a narrative sense. interesting, i guess, but not compelling
regardless it would be kinda unfitting for skyrim's gameplay style probably or somethin idk it's still a good game