This is lookin' real good, and I'm not even and RPG guy... :o
thanks!
Are there any specific tools you need modeled? I could do them in blender and then have someone re-export them.
Nah, I'd need to import/export for each model you send me - I already have a guy I do that for (2 is 2 much). Thanks anyways though!
I'd love if we had some complex melee combat a la Dark Souls in Blockland.
Grinding wouldn't be nearly as much of a chore if every enemy you fight will be able to kill you if you're not careful.
Today and yesterday I've been actively balancing all stats. Your damage is vastly lowered if the enemy is a great amount of levels higher than you. On top of that, AI combat is tricky to predict. Me (and certainly 1 other beta tester) have died several times from dem slimes!
I feel like with all the server stat calculations, I may unfortunately have a 16 player limit. I don't know if it will lag managing all player stats whilst also managing all monsters movement.