Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 722164 times)

no
coulda swore he posted a guys voice in a voocaroo thread once
but forget it, i dont want to argue and i dont really care that much

coulda swore he posted a guys voice in a voocaroo thread once
but forget it, i dont want to argue and i dont really care that much
he is a girly looking guy

oh sht i thought you were talking about nonnel not taya mb
« Last Edit: October 27, 2015, 04:25:31 PM by Alternat¡ve »

I can't think of any game until recently that let modders sell things. One of the original reasons people made mods like Total Conversions was because they didn't have the means to make there own games. Now companies have abandoned mod tools and that unity and unreal have become more accessible we are seeing an increase in "indie" titles. In past say everything prior 2013 no one charged for mods.

With games like TF2 we have now seen community made items be put up for sale. For games like Warcraft 3 and StarCraft I made maps and custom games just to add to the community, never once did I consider sharing people. I just want to share them and have fun with it. I've always supported mods because they can add more to the base game and keep it thriving for years and years. Just look at Arma and CNC generals.

I don't see the whole charging for mods beneficial to anyone, but the owners of the franchise and the publisher. There were be a lot of unavoidable issues like charging for stolen content, conflicting mods, charging for broken products. Charging for small total conversion, map, skin, soundpack, model pack sounds a bit counter productive and prone to enabling negative practices throughout the medium. I think modders should instead follow the examples of Garrys Mod, Project Reality, Angels Fall First, DayZ, and Dota by making their mods into their own independent games, especially if their end goal is earn money for a product they made.

Don't forget about other RTSs like Total Annihilation which has one of my most favorite overhaul mods to date, Escalation.

Don't forget about other RTSs like Total Annihilation which has one of my most favorite overhaul mods to date, Escalation.
Indeed, you also have the Spring Engine which is a free Open Source engine for those who want to develop their own RTS games. It was also inspired by Total Annihilation and is still home to TA themed mods like XTA and Balanced Annihilation. Spring also has a few products like Evolution RTS and Zero-k.

Indeed, you also have the Spring Engine which is a free Open Source engine for those who want to develop their own RTS games. It was also inspired by Total Annihilation and is still home to TA themed mods like XTA and Balanced Annihilation. Spring also has a few products like Evolution RTS and Zero-k.

I always forget about the Spring engine, it's a shame that it doesn't get more attention.

I always forget about the Spring engine, it's a shame that it doesn't get more attention.
If people looked past the graphics I think would do great. One of the few engines that I can think of where you can set fire to a tree and watch it spread and cause damage to units in the fire. The destructible terrain is also incredible, always fun to make impassible terrain by shelling it for hours or by dropping a nuke on it. I also like watching a cannon blast at mountain and shrink it down as my units cover behind it. The fruits of labor are be well earned for such an engine unlike a community flame sword with a my little pony skin for Oblivion.
« Last Edit: October 26, 2015, 08:04:43 PM by Harm94 »

It seems like this is the most overhyped game ever made.
You can't really call it overhyped until its out and you can tell if the hype was disproportionate to the quality of the game.

As for the poll, I am going to go for a male character.
I'm also going to try and make a decent looking replica of my own face, and hope it doesn't come out as some frankenstein, such as when I tried to do the same in Fallout 3 or Mass Effect.

I will probably have a female character for my second playthrough. That's my general rule of games with custom characters. I choose male for the first playthrough and female for the second. And then back to male for for a third, and so forth...

Chances are I will end up playing the female character more, because my first character tends to play through the main game itself a bit quickly, and doesn't necessarily hit all of the side-quests.
Meanwhile my second character goes for a new play-style, aims for more sidequests, and probably goes hunting for achievements, so I'll spend longer on it just trying new things.

Chances are I will end up playing the female character more, because my first character tends to play through the main game itself a bit quickly, and doesn't necessarily hit all of the side-quests.
Meanwhile my second character goes for a new play-style, aims for more sidequests, and probably goes hunting for achievements, so I'll spend longer on it just trying new things.

I'm the opposite, I check every single corner and possibility my first time around and the others I just zip through.
I'll be playing as a male the first time and a female the second cause I wanna know what difference there will be in dialog options.

I hope the loot progression isn't rapid like New Vegas. They give you a 9mm pistol as soon as you start, which holds up even end game. There's even a laser pistol in a box and you can repair his submachine gun with a little repair skill.
« Last Edit: October 26, 2015, 09:15:04 PM by Steve5451² »

i just hope the economy isn't forgeted like NV. you make so much money so quickly quest rewards are basically meaningless. they give you 500 caps for saving some dude, but you made 5000 from selling a suit of armor just ten minutes ago. like, why bother

I always find my money becomes useless in Fallout by mid to end-game.

I'll end up with unique items for the most part, so I don't need to buy weapons or new armour.
I find plenty of guns/armour out in the game in order to repair my items.
Ammo racks up quickly, because to begin with almost all enemies use the same stuff, and the rare stuff builds up over-time to be too large to even get through. And you start killing enemies in a few rounds, so you don't run out much.
Meds are always easy enough to find, with most buildings having a couple of stimpacks in them. You just learn to go to the several bathrooms and loot the first aid box.
Food/Water isn't necessary unless on hardcore since you just find yourself a clean toilet or something to heal from, and even on hardcore, it's fairly easy to gather just from killing wildlife.
There's a limited number of decorations for your house.

And I'll have come across so much crap over the game which I've sold that I'm never short on caps.

house decorations are the most essential part of the game

house decorations are the most essential part of the game
Hopefully there's plenty of purchasable decorations, or perhaps instructions, for decorating to go with your settlements.

On that note, with what we've seen on the settlement crafting system so far, is anyone else a little bit unsure of the way in which you gather materials?
You seem to just look at nearby junk/objects and deconstruct it into materials without any real sort of skill or difficulty involved.


For example, in the E3 video, we see him just looking at tires and turning them into rubber on the spot. Fine.
But then he looks at an entire dilapidated house, and deconstructs it into 4 different materials, instantly.
Maybe it's just me, but it seems like it removes your immersion a little that you can instantly take apart an entire house, and it doesn't depend on your skills in any way. I mean, maybe skills might determine how much material you get back from scrapping objects, but not how quickly you do it.

I'm not really sure what I want instead, but I just can't help but feel that something is slightly off about it.
I don't necessarily want Skyrim's system, where I have to leave the guy afk for 10 minutes while he mines stone, or search out a sawmill to get logs, or buy all the iron in the country in order to build locks and nails.
But this seems like it's too easy compared to that.

I dunno. What's your opinion?

i feel like skills will somehow factor in to how many different materials you can deconstruct from your settlement at once

i feel like skills will somehow factor in to how many different materials you can deconstruct from your settlement at once
I hope this is the case.