Pacify does not work quite like I expected
It's going to take a lot of getting used to, mostly not thinking the crosshair is just me looking at my companion and not immediately shooting people I pacify because I automatically assume the attempt will fail
Pacifying is interesting, and a little bit awkward to get used to.
I have definitely shot a lot of people who I have successfully pacified, simply because I assumed the pacification would not work.
Which is a little bit annoying when you pacify a legendary, lol.
I've yet to get the option to incite them to attack (I have the ability now for animals, creatures, and humans, and need to improve science a little bit to get Hacking, which I assume is just pacify for robots?).
So for the moment enemies just stop where they are with their arms up.
What's nice is that you can then deal with them afterwards, usually by sneaking behind them and blasting a shotgun in the back of their skull at point-blank, or with a melee weapon.
One sort of downside though, is that if you holster your weapon after pacifying them, they will become hostile again.
Which doesn't really make sense.
It also means that if you clear out an area, and pacify 3-4 enemies as you go, and then start looting and lower your gun for a better view, you're suddenly in another firefight.
And perhaps the most annoying thing, is using Dogmeat while trying to pacify, since he runs up in front as a melee character, and the hitbox for commanding Dogmeat is massive. I've accidentally selected him several times while trying to pacify, and you then need to back out of the command, and try again.
I think companions shouldn't be slectable when you are zoomed in, since the pacify ability only works when zoomed in.