Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 719728 times)

I haven't seen a single human individual this cancerous before. Which is saying a lot, considering the people I've met.
« Last Edit: December 05, 2015, 03:44:47 AM by CypherX »

Pacify does not work quite like I expected

It's going to take a lot of getting used to, mostly not thinking the crosshair is just me looking at my companion and not immediately shooting people I pacify because I automatically assume the attempt will fail
Pacifying is interesting, and a little bit awkward to get used to.

I have definitely shot a lot of people who I have successfully pacified, simply because I assumed the pacification would not work.
Which is a little bit annoying when you pacify a legendary, lol.

I've yet to get the option to incite them to attack (I have the ability now for animals, creatures, and humans, and need to improve science a little bit to get Hacking, which I assume is just pacify for robots?).
So for the moment enemies just stop where they are with their arms up.
What's nice is that you can then deal with them afterwards, usually by sneaking behind them and blasting a shotgun in the back of their skull at point-blank, or with a melee weapon.

One sort of downside though, is that if you holster your weapon after pacifying them, they will become hostile again.
Which doesn't really make sense.
It also means that if you clear out an area, and pacify 3-4 enemies as you go, and then start looting and lower your gun for a better view, you're suddenly in another firefight.


And perhaps the most annoying thing, is using Dogmeat while trying to pacify, since he runs up in front as a melee character, and the hitbox for commanding Dogmeat is massive. I've accidentally selected him several times while trying to pacify, and you then need to back out of the command, and try again.
I think companions shouldn't be slectable when you are zoomed in, since the pacify ability only works when zoomed in.

I haven't seen a single human individual this cancerous before. Which is saying a lot, considering the people I've met.


Harm is telling you to stop. I hope you understand what that means.

Um, you can't post for banned people.



I was giving a legit compliment that I like how the X-01 armor looks like Fallout 2's Enclave armor and you people freak out.
« Last Edit: December 05, 2015, 03:43:37 AM by Lord Tony® »



I loved the design far better than any of Fallout 3's Enclave armor designs. So I was surprised they included something so similar, it was a nice touch.
« Last Edit: December 05, 2015, 03:45:45 AM by Lord Tony® »

Tony just stop, you aren't helping anyone's cause. This isn't what random would have wanted. You are the reason he's dead and NWB is gone. You couldn't control yourself, you had to obsess over stocking and cartoon horses and got you banned not once, not nice, but several times. Plus all the bans prior to your return after several alts. Also if you really played New Vegas and the Honest Hearts DLC you would know the plot was about letting go. Let it go, your crusade will convince no one and will just put you were you ended up last time when you decided to crusade against cartoon horses.

No, we're freaking out because the disturbing majority of your posts on this thread have been unhealthy amounts of pseudo-spam about how you hate Bethesda, Fallout 4 and Fallout 3, and how 1, 2 and New Vegas were superior in every respect. It's getting loving old dude, and the underhanded quips about Bethesda's ineptness in EVERY post is old too.

Cut it out or start your own Bethesda hate thread wherever it's appropriate.

Tony just stop, you aren't helping anyone's cause. This isn't what random would have wanted. You are the reason he's dead and NWB is gone.

Actually I re-posted a picture that was on Random's photobucket account. Random edited the picture and put a snake on there. Since photobucket retroactively updates pictures and keeps the links intact this resulted in getting me banned off the forums. I contacted Badspot about me having no wrong doing in this, he looked into the photobucket link, saw it was Random's account and banned him off the forums.

Random did himself in.


Now I make sure every picture I post is off my own account from now on. I learned my lesson.
« Last Edit: December 05, 2015, 04:05:32 AM by Lord Tony® »

If you want to talk about "letting it go" then bring up "NWB" that kind of contradicts what you are trying to say. Were you even in NWB? I don't recall.



The very image I re-posted was a picture from the original NWB clan page. Randomguy's little stunt got the entire clan page and all history of NWB with it deleted. So future players can no longer look back on the page and see the great accomplishments. If there is anyone to blame, it's Randomguy.
« Last Edit: December 05, 2015, 04:05:39 AM by Lord Tony® »

It's hard to expect quality from a multi-million dollar AAA title, right?
100 people over 6 years, having to frequently update, scrap and build anew content while maintaining a huge and problematic codebase. Designers had to find and address things that the fans wanted and hated while also trying to find ways to bring new people into the game and impress those who've been with the franchise for a long time. They had to work on platforms that still haven't even been fully explored by console developers.

I'm so sick of this bullstuff about "AAA" supposedly meaning "absolute perfection". AAA doesn't mean anything about the quality of the product; it refers to the amount of budget a team can throw at a development cycle. If indie developers had the same amount of cash behind them, they'd probably be producing the exact same level of quality too.

You have hundreds of quests, items, NPCs etc to micromanage, and you've got 2 known console specifications plus about a thousand million possible PC configurations which could interact with the software in so many unique and distressing ways. Fun fact; QA probably squashed a couple million bugs before you even got a glimpse of the game. You can't get angry and call a company stuff just because one slipped the cracks. The playerbase has a HUGE factor more people playing the game in very different ways to the original test teams, so of course you'll find things that they didn't.

Here's an even more fun fact: Gaming is a business. Nobody can afford to make Fallout-levels of content (and I mean every single game element including art, story, sound, technical code etc) on their free time. Businesses do stuffty practices, but nobody is out there saying "Aww yeah I really loving hate those gamers so forget them!". You have individual developers who are trying to meet deadlines to impress both their bosses and the gaming public, and tough decisions have to be made.



Maybe I'm handicapped, but 4 hours in and I haven't had a problem with the storywriting. Guess I need to finish the game to have a real opinion though. I like Obsidian/Chris Avellone a lot, but I haven't found anything to turn me off in this game yet.

I was very happy with the story. A little bit annoying that the factions seemed a bit unrealistic in that they wouldn't change their plans at all, but that's fine. The game needed to throw in some difficult decisions. Pretty much all of the major factions are morally ambiguous in some regard, which was a lot better than New Vegas, where Legion is undeniably evil, House is undeniably corrupt/tyrannical, and the NCR are the best of a bad-bunch.

Also, the side-stories in Fallout 4 seem really good too.
I've thoroughly enjoyed the Constitution questline, and the Covenant one was interesting too. The Cabot House one was also fun (although probably going to piss off some people for being extra-unrealistic, even for Fallout), and I'm looking forward to exploring it more.

And then some of the places without any questline behind them have some great atmosphere's and their own self-contained stories.
Pickman Gallery and Dunwich Borers in particular. No spoilers intended, but for those two, maybe the fact that they're both based on Lovecraft, lends to that fact.


I definitely can't wait for whatever DLC they eventually throw out.
And I'm still nowhere near seeing most of the content of the core game yet.

Maybe I'm handicapped, but 4 hours in and I haven't had a problem with the storywriting. Guess I need to finish the game to have a real opinion though. I like Obsidian/Chris Avellone a lot, but I haven't found anything to turn me off in this game yet.
I was very happy with the story. A little bit annoying that the factions seemed a bit unrealistic in that they wouldn't change their plans at all, but that's fine. The game needed to throw in some difficult decisions. Pretty much all of the major factions are morally ambiguous in some regard, which was a lot better than New Vegas, where Legion is undeniably evil, House is undeniably corrupt/tyrannical, and the NCR are the best of a bad-bunch.

Also, the side-stories in Fallout 4 seem really good too.
I've thoroughly enjoyed the Constitution questline, and the Covenant one was interesting too. The Cabot House one was also fun (although probably going to piss off some people for being extra-unrealistic, even for Fallout), and I'm looking forward to exploring it more.

And then some of the places without any questline behind them have some great atmosphere's and their own self-contained stories.
Pickman Gallery and Dunwich Borers in particular. No spoilers intended, but for those two, maybe the fact that they're both based on Lovecraft, lends to that fact.


I definitely can't wait for whatever DLC they eventually throw out.
And I'm still nowhere near seeing most of the content of the core game yet.
Wow, that was physically refreshing. I've seen this game constantly bashed sideways and longways throughout the past month or so with no real justification for doing so. Its not a perfect game, but damn, I'm 78 hours in and I think its fun still. Nice to see other people in the thread that are as optimistic as I am.

I figured since a lot of people don't like looking at my rants I'm going to hide most of what I am saying, if you want to see it then highlight it.


Well I'm probably in different with everyone because I knew what the entire story was about 6+ months ago. So I'm sorry I don't 100% agree with the story. I accurately predicted the entire story on the fallout 4 steam forums and everyone is telling me "I'm wrong, there is no way a child can survive cryosleep" and "you are the SOLE survivor, they call you the SOLE survivor for a reason."

My response of course is sole survivor is "subjective" coming from a character standpoint that doesn't know if Shaun is alive and the fact that "ghouls, supermutants, robots, lasers, aliens are all believable but a child surviving cryosleep is not believable?"




I used basic logic and critical thinking. The e3 gameplay shown the game was set in 2077 before the vault, 2277 after the vault. One can only assume cryosleep is a likely and more believable concept. Todd Howard said "the baby is based on your character's appearance" now this was a key clue because why would you tell someone to take the time to change the style of both characters if you can only play one for a baby who is just going to die in 2077, lol. Now since Bethesda usually tries retelling the same story I knew this was going to be about finding your family. Like Fallout 3 where you look for your dad in vault 101 Fallout 4 would be about looking for your child in vault 111. Then I figured since your dad is somehow involved heavily in the brotherhood of steel I figured your son obviously will be heavily involved with whatever main faction is in F4. Also your son will be an adult at this point since different cryo times.

I've played enough Bethesda games to start knowing where exactly the story is going to go. It's too predictable.

I still haven't beat the main story because I'm trying to avoid it, how accurately did I predict the story?
 
« Last Edit: December 05, 2015, 06:41:30 AM by Lord Tony® »

so i'm actually wandering around with preston (and a bunch of other people, but that's less important)

i think i was right about his intended characterization just being 'comically average and boring person' because he just started going into one of his 'the minutemen were so powerful before general becker died' schticks and some random passerby told him to give it a rest

so i'm actually wandering around with preston (and a bunch of other people, but that's less important)

i think i was right about his intended characterization just being 'comically average and boring person' because he just started going into one of his 'the minutemen were so powerful before general becker died' schticks and some random passerby told him to give it a rest
preston's sole purpose is to have a cool outfit and be marketable

Really? I hate his outfit.
Although to be fair, I think that's just because of that silly scarf of his.

told him to give it a rest

Did you accidentally kick a can or something? Everyone tells me to "give it a rest" whenever I pick up an object or kick it.