Anyone encountered this with WW? My cages won't close when powered. I have them wired up, but they just won't close.
The only reason I can suspect is because of an overlap in signals, which is a common problem. But that doesn't make sense for two reasons here.
1. The cage closes with power, so if it has multiple on signals it should stay closed.
2. Cages seem to require direct power, via cables, not wirelessly via conduits/pylons. It shouldn't recieve multiple power sources unless I wire it to multiple ones.
So, my cages insist they are powered, but won't close. Any suggestions?
I just built a lovely arena, with remote controls for doors, cages and even emergency turrets, but I can't even get the cages to close and trap something.
By the by, I'm on Xbox, so can't correct the problem with a mod.
On a similar point, it's bullstuff that there are no pylons which don't transmit wireless power.
I want to have things, like lights, in close proximity, but capable of being activated seperately. But it's impossible because any means of getting power to the two objects creates a massive zone of wireless power that they will connect to.
The only item that doesn't emit a signal is a Switch, but for some godawful reason those can recieve power wirelessly, so they can still be subject to overlap.
They really just need some more basic control of power. It's ludicrous that I can set up more complex systems in Minecraft with Redstone.