Author Topic: SS Dogfight Reincarnated | Item Saving!  (Read 15849 times)

You will need to have Greek2Me's approval before anyone is allowed to unban you. Sorry there's not much more I can tell you beyond that.

apparently I was annoying
don't recall it though
You were spamming the chat, which is a permanent ban because it deliberately ruins the experience for everybody else. I've also found that chat spammers are repeat offenders. If you'd like to discuss this further, you can PM me. (aka, not in this thread)

We're back online!

Some changes were made:

 - Swapped out GCat's weapons for T+T guns in bullet-hose mode
 - Heavy Machine Guns replaced with AA guns on carriers
 - AA guns on carriers are now team-only to prevent camping

Enjoy!

Pls make a way to win!

also, remove the snipers (because they make boring combat imo) and frag grenades (because they cause lag).
and add save/load loadout buttons!
« Last Edit: June 06, 2015, 05:00:23 PM by Farad »

Permanently banned Dark X-rane (12307) for aimbotting with the Sniper Rifle. Ostinyo is a witness and he has recorded evidence of the incident.

https://youtu.be/HDbEFAkl57I (53 seconds in is a really obvious instance)

EDIT: I have witnessed Mo (13433) also aimbotting but I have not recorded any proof.
« Last Edit: June 06, 2015, 06:30:15 PM by Shappeh »

Aimbotting wouldn't be a problem if you removed the raycasting weapons. Get ones that use regular bullets.

Literally everybody is using that stupid sniper rifle and getting tons of kills on people on the islands. It's pretty unfair.
« Last Edit: June 06, 2015, 07:56:45 PM by Planr »

Default Loadout script. I filled in a few already, but whatever

Code: [Select]
// +--------------------------------------------------------------------------+
// |  ___  ____ ____ ____ _  _ _    ___    _    ____ ____ ___  ____ _  _ ___  |
// |  |  \ |___ |___ |__| |  | |     |     |    |  | |__| |  \ |  | |  |  |   |
// |  |__/ |___ |    |  | |__| |___  |     |___ |__| |  | |__/ |__| |__|  |   |
// +--------------------------------------------------------------------------+
// \  A loadout script for servers.                                           |
//  +-------------------------------------------------------------------------+
                                                                       
// +------------------------+
// |  CREATE THE DATABASES  |
// +------------------------+
function loadDatabases()
{

// +------------------------------+
// |  LOAD PRIMARY ITEM DATABASE  |
// +------------------------------+
$PrimaryItemNum = 0;
if(isFile("Add-Ons/Weapon_Package_Tier1"))
{
$PrimaryItem[$PrimaryItemNum] = "tassaultrifleItem";
$PrimaryItemNum++;

$PrimaryItem[$PrimaryItemNum] = "pumpshotgunItem";
$PrimaryItemNum++;

$PrimaryItem[$PrimaryItemNum] = "militarysniperItem";
$PrimaryItemNum++;

}



// +--------------------------------+
// |  LOAD SECONDARY ITEM DATABASE  |
// +--------------------------------+
$SecondaryItemNum = 0;
if(isFile("Add-Ons/Weapon_Package_Tier1"))
{
$SecondaryItem[$SecondaryItemNum] = "machstilItem";
$SecondaryItemNum++;

$SecondaryItem[$SecondaryItemNum] = "rpgitem"; // FILL IN ITEMS THAT SHOULD BE SECONDARY
$SecondaryItemNum++;

$SecondaryItem[$SecondaryItemNum] = "";
$SecondaryItemNum++;

$SecondaryItem[$SecondaryItemNum] = "";
$SecondaryItemNum++;

}



// +-------------------------------+
// |  LOAD TERTIARY ITEM DATABASE  |
// +-------------------------------+
$TertiaryItemNum = 0;
if(isFile("Add-Ons/Weapon_Package_Tier1"))
{
$TertiaryItem[$TertiaryItemNum] = ""; // FILL IN ITEMS THAT SHOULD BE GRENADES AND EXPLOSIVES
$TertiaryItemNum++;

$TertiaryItem[$TertiaryItemNum] = "";
$TertiaryItemNum++;

$TertiaryItem[$TertiaryItemNum] = "";
$TertiaryItemNum++;

}

}

// +----------------------+
// |  LOAD THE DATABASES  |
// +----------------------+
loadDatabases();

// +---------------------------------+
// |  LIST THE PRIMARY ITEM CHOICES  |
// +---------------------------------+
function servercmdListPrimary(%client)
{
if ($PrimaryItemNum == 0)
{
messageclient(%client, "","Sorry, there are no primary weapons to choose from!");
return;
}

for(%i = 0; %i < $PrimaryItemNum; %i++)
messageclient(%client, "","(" @ %i+1 @ ")\c7" SPC $PrimaryItem[%i].uiname);
}


// +-----------------------------------+
// |  LIST THE SECONDARY ITEM CHOICES  |
// +-----------------------------------+
function servercmdListSecondary(%client)
{
if ($SecondaryItemNum == 0)
{
messageclient(%client, "","Sorry, there are no secondary weapons to choose from!");
return;
}

for(%i = 0; %i < $SecondaryItemNum; %i++)
messageclient(%client, "","(" @ %i+1 @ ")\c7" SPC $SecondaryItem[%i].uiname);
}

// +----------------------------------+
// |  LIST THE TERTIARY ITEM CHOICES  |
// +----------------------------------+
function servercmdListTertiary(%client)
{
if ($TertiaryItemNum == 0)
{
messageclient(%client, "","Sorry, there are no tertiary weapons to choose from!");
return;
}

for(%i = 0; %i < $TertiaryItemNum; %i++)
messageclient(%client, "","(" @ %i+1 @ ")\c7" SPC $TertiaryItem[%i].uiname);
}

// +-------------------------+
// |  CHOOSE A PRIMARY ITEM  |
// +-------------------------+
function servercmdChoosePrimary(%client,%choice)
{
if (%choice >= 1 && %choice <= $PrimaryItemNum)
{
%client.defaultPrimary = $PrimaryItem[%choice - 1];
messageclient(%client, "","\c3Default Primary weapon has been set! Default Primary weapon will take effect by next spawn!");
}
else
messageclient(%client, "","Sorry, that is an out-of-range choice!");
}

// +---------------------------+
// |  CHOOSE A SECONDARY ITEM  |
// +---------------------------+
function servercmdChooseSecondary(%client,%choice)
{
if (%choice >= 1 && %choice <= $SecondaryItemNum)
{
%client.defaultSecondary = $SecondaryItem[%choice - 1];
messageclient(%client, "","\c3Default Secondary weapon has been set! Default Secondary weapon will take effect by next spawn!");
}
else
messageclient(%client, "","Sorry, that is an out-of-range choice!");
}

// +--------------------------+
// |  CHOOSE A TERTIARY ITEM  |
// +--------------------------+
function servercmdChooseTertiary(%client,%choice)
{
if (%choice >= 1 && %choice <= $TertiaryItemNum)
{
%client.defaultTertiary = $TertiaryItem[%choice - 1];
messageclient(%client, "","\c3Default Tertiary weapon has been set! Default Tertiary weapon will take effect by next spawn!");
}
else
messageclient(%client, "","Sorry, that is an out-of-range choice!");
}

// +-------------------------+
// |  REMOVE DEFAULT LOADOUT |
// +-------------------------+
function servercmdCancelLoadout(%client)
{
if (%client.defaultPrimary $= "" && %client.defaultSecondary $= "" && %client.defaultTertiary $= "")
messageclient(%client, "","You do not have a default loadout to cancel!");
else
{
%client.defaultPrimary = "";
%client.defaultSecondary = "";
%client.defaultTertiary = "";

messageclient(%client, "","Your default loadout has been canceled! Changes will not take effect until next spawn.");
}
}

bombs are still much too weak

how about u use default weapons hey theres an idea

how about u use default weapons hey theres an idea


bombs are still much too weak
this. bombs are a joke ATM.

how about u use default weapons hey theres an idea

also this, use kajes old sniper rifle and that old shotgun and the old guns
the raycasting pistol and sniper rifle are OP, esp after that whole aimbot incident proves.

is there supposed to be this much spawn camping going on

Why not simply overwrite the projectile of the Machine Pistol and Sniper Rifle so it's not raycasting


That's just so much better and consistent with the old server style.

Thanks for the input guys, I'll see what I can do at the next restart.

Thanks for the input guys, I'll see what I can do at the next restart.
I hope to see people actually going after the cap points! like maybe they could help to win the game.