since you're the only one in the business of doin this and you have an updater built in i have a suggestion (if you haven't already done this):
change the reloading slowdown to use the new setMax...Speed methods instead of creating new datablocks. obv the only way to achieve the slowdown before was to use some goofy datablock creation nonsense, but that causes some problems. namely, it adds a setup step which can cause players to crash if not done before they join. it's not a major issue i guess but it would make the gamemode a bit cleaner
the only reason i'm suggesting this is because i was considering doing that myself, since i'm the one handling the original download and could post a lil notification sayin "HEY MM'S BEEN PATCHED UP A BIT," but if you're doin this improvement thing, it could be a better option
won't work because you need jumpForce and airControl modified too; preload PlayerNoJetSlowReload instead