Author Topic: Connection Events  (Read 435 times)

Just these:

onClientConnect — Input; Bricks, Client, Minigame
Triggered when a client connects to the server.

onClientDisconnect — Input; Bricks, Minigame
Triggered when a client leaves the server.

returnPing — Output; Client, Minigame
Announces a client's ping to themselves.
Announces the triggering client's ping to the Minigame.

ifPing, [==, <, >, <=, >=, ~=, !=], [@NUMBER@], [event_line_floor event_line_ceiling] — Output; Client
Tests the ping of a client.

ifPingTrue/ifPingFalse — Input; Bricks, Player, Client, Minigame
Detects if any ifPing event is triggered and whether it returns true or false.


Yes, definitely.  However, since most people do not know how to or do not care to use VCE, independent>dependent.