Just these:
onClientConnect — Input; Bricks, Client, Minigame
Triggered when a client connects to the server.
onClientDisconnect — Input; Bricks, Minigame
Triggered when a client leaves the server.
returnPing — Output; Client, Minigame
Announces a client's ping to themselves.
Announces the triggering client's ping to the Minigame.
ifPing, [==, <, >, <=, >=, ~=, !=], [@NUMBER@], [event_line_floor event_line_ceiling] — Output; Client
Tests the ping of a client.
ifPingTrue/ifPingFalse — Input; Bricks, Player, Client, Minigame
Detects if any ifPing event is triggered and whether it returns true or false.