Author Topic: Splatoon items and events  (Read 6271 times)

Hey

I'm working on a Splatoon gamemode currently and I need some help.

If you're a weapon maker, you can help me by making Splatoon weapons.



They shoot out paint and need to run out after a while.

Also if you're a scripter, you can help by making a script where when you hit Shift you turn into a squid, then, after you let go, you turn back into a kid.

If you're a modeler, you can help by making squid models and the weapon models (unless the scripter makes the squid model or the weapon maker makes the weapon models).


Please help me with this.

Helping will put you on the credits list when I release this gamemode.

YoUr A kId YoUr A sQuId NoW

I might be able to model something, but it won't be that good, as i am still learning.

YoUr A kId YoUr A sQuId NoW

I might be able to model something, but it won't be that good, as i am still learning.
Okay cool

Ocelotus i can help you with a map.
And if thats not enough for you then i can try to make the music?
PM me or reply to this comment.

what about the entire objective of inking the most turf, in this case, bricks?

what about the entire objective of inking the most turf, in this case, bricks?
Would it be possible to check if the brick is a certain color (with custom events)?

I can try to make most of the weps. I can't do some because some of them don't have pictures yet and I don't own the game.

i think this would be perfect for blockland

I can try to make most of the weps. I can't do some because some of them don't have pictures yet and I don't own the game.
http://www.ign.com/wikis/splatoon/Weapons

Would it be possible to check if the brick is a certain color (with custom events)?
With scripting it's definitely possible. You might run into some trouble finding out how much stuff is painted in which color, unless you're going to count floors + walls (in Splatoon it's just floors).

You might run into some trouble finding out how much stuff is painted in which color, unless you're going to count floors + walls (in Splatoon it's just floors).
Paint coverage would just be the number of painted bricks with their top surface exposed, multiplied by the surface area of the top surface

The problem is since you can't partially paint bricks, paintable surfaces would have to be a spam of 1x1s
« Last Edit: June 17, 2015, 01:52:38 PM by Headcrab Zombie »

i did the blaster base, im not good at doing the small details
not sure about the size through






Ms3D: https://mega.nz/#!CF8ECDKb!D2TKO9N3XJ2OvzuuEz71v_w2ao8o8 ierajY7ssR89O0


edit:
 do we have to do all of the guns
« Last Edit: June 18, 2015, 01:15:26 AM by Mr Noobler »

Would it be possible to check if the brick is a certain color (with custom events)?

also can be done in script

Code: [Select]
package colorpoints
{
 function fxDTSBrick::onColorChange(%brick, %col)
 {
  Parent::onColorChange(%brick, %col);
  if(%brick.getColorID() == 0) //0 is red
  {
   blahblahblah
  }
 }
};
activatePackage(colorpoints);

to get numbers easier just go in game and use /getid while looking at a brick and then in console do
announce(id.getColorID());
« Last Edit: June 18, 2015, 07:59:13 PM by TeeOS »

Did you perhaps mean %brick.getColorID() == 0?

Wouldn't you have to make the maps out of 1x1 bricks, then?