$pref::OpenGL::disableEXTCompiledVertexArray = "1";$pref::TS::UseTriangles = "1";
Having a huge hole in your shadow is not an acceptable side effect for a long term solution.
Quote from: Badspot on January 06, 2008, 02:55:29 AMHaving a huge hole in your shadow is not an acceptable side effect for a long term solution.
Quote from: Space Guy on January 11, 2008, 01:23:30 PMQuote from: Badspot on January 06, 2008, 02:55:29 AMHaving a huge hole in your shadow is not an acceptable side effect for a long term solution. That's what I was thinking, Badspot had a fit and goes and posts it.
$pref::OpenGL::disableEXTCompiledVertexArray = "0";$pref::TS::UseTriangles = "0";
I Downloaded the newest drivers for my Ati HD2600Pro, and the stretched poligons problem seems to be solved. I changed:Code: [Select]$pref::OpenGL::disableEXTCompiledVertexArray = "1";$pref::TS::UseTriangles = "1";intoCode: [Select]$pref::OpenGL::disableEXTCompiledVertexArray = "0";$pref::TS::UseTriangles = "0";I now got both smooth shadows and normal landscape.Linkt to the newest driversI hope this helps alot. cookies as payment are excepted