Author Topic: ATI Stretched out polygon solution:  (Read 4714 times)

Badspot

  • Administrator
There is currently some kind of compatibility problem with ATI cards that causes large stretched out polygons to fill the screen in some cases.

To fix this problem:
  • Make sure Blockland is not running.
  • Open "My Computer"
  • Navigate to your Blockland folder (default is C:\Program Files\Blockland )
  • Navigate to the base\config\client folder
  • There should be a prefs.cs file in this folder (it may appear as just "prefs") if you have file extensions turned off.
  • Open this file in notepad.  Double click the file, choose "Select the program from a list", then choose notepad.
  • Scroll to the end of the file and paste the following lines of code:
Code: [Select]
$pref::OpenGL::disableEXTCompiledVertexArray = "1";
$pref::TS::UseTriangles = "1";
  • Save the file and close notepad.

Note that this does adversely effect shadow rendering, but it's better than nothing.  A more effective solution is being investigated. 
« Last Edit: August 09, 2008, 10:48:46 PM by Badspot »

You're my hero Badspot.
I'm also having some direct 3D issues as well and my new card has HDMI ports that my comp just can't recognize.
My lighting seems to have no setbacks either.

Thats odd, No edit button. It seems the card came with all around faulty drivers, an update seemed to fix everything. I guess Blockland's version of OPEN GL is just having lots of conflicts with ATI cards.

One more question (Sorry for the triple post.) Is there anything you can do about shadows? everything seems fine but its like my shadow is missing faces and doing the poly stretch thing. Just wondering if you have any quick fixes about that problem too.

Yeah, this fix was posted by a user from the GG forum and found by Space Guy.  Here's the link to the topic there:

http://www.garagegames.com/mg/forums/result.thread.php?qt=64837

Having a huge hole in your shadow is not an acceptable side effect for a long term solution. 

Having a huge hole in your shadow is not an acceptable side effect for a long term solution. 
That's what I was thinking, Badspot had a fit and goes and posts it.


Badspot

  • Administrator
Having a huge hole in your shadow is not an acceptable side effect for a long term solution. 
That's what I was thinking, Badspot had a fit and goes and posts it.

I stand by what I said.  This is not an acceptable long-term solution. 
The reason I posted my own thread is that I wanted to give appropriate instructions on how to change your prefs instead of advising everyone to edit their main.cs file, which is wrong.

I tried this.. It does not work.
I don't know why... it seems like a add-on thing, because when I check some, it did the error. Or it might be because I'm on Vista.

I Downloaded the newest drivers for my Ati HD2600Pro, and the stretched poligons problem seems to be solved. I changed:
Code: [Select]
$pref::OpenGL::disableEXTCompiledVertexArray = "1";
$pref::TS::UseTriangles = "1";
into
Code: [Select]
$pref::OpenGL::disableEXTCompiledVertexArray = "0";
$pref::TS::UseTriangles = "0";

I now got both smooth shadows and normal landscape.

Linkt to the newest drivers

I hope this helps alot. cookies as payment are excepted

I Downloaded the newest drivers for my Ati HD2600Pro, and the stretched poligons problem seems to be solved. I changed:
Code: [Select]
$pref::OpenGL::disableEXTCompiledVertexArray = "1";
$pref::TS::UseTriangles = "1";
into
Code: [Select]
$pref::OpenGL::disableEXTCompiledVertexArray = "0";
$pref::TS::UseTriangles = "0";

I now got both smooth shadows and normal landscape.

Linkt to the newest drivers

I hope this helps alot. cookies as payment are excepted

My god you have the same card. must try.

So. still it hasn't worked. Any of the things i've tried.


Here's a representation on what it looks like.



doesnt work for me either.. i get this:



and i even just updated drivers :(

i just bought the game and cant play it :(