Poll

Do you?

Yes, maybe soon
15 (11.6%)
Yes, but we'll have to wait more
45 (34.9%)
I'm not sure yet
18 (14%)
No, until they prove me wrong
18 (14%)
No, It's dead for the developers
33 (25.6%)

Total Members Voted: 129

Author Topic: Do you guys think Blockland will ever get updated again at some point?  (Read 6194 times)


I'm pretty sure there is at least one more major update coming, after that maybe minor bugfixes.

And it's not like that's bad, especially for an eight year old game.

Badspot probably has a full-time job. Any update is a blessing if he has time to do it.

tbh I don't even care if the last update was the last ever for this game, I've already gotten my $20 worth when it was still that much.

I remember there being a big suggestion for multi-core support and Badspot telling us that it does use more than 1 core, 2 of them. I don't know where the reply is or what the 2nd core was being used for but I don't think spreading the load across 8 cores would increase the performance, given it can be done in the first place.
Blockland only uses a second core for brick physics which 99% of the time goes unused. It would be more useful to have networking on a separate core since that seems to be the most intensive. I get a massive FPS drop in multiplayer compared to singleplayer with the same brickcount because the same core that is in charge of communicating with the GPU is now trying to calculate and update object positions from the server. So what was 30% CPU usage of one core and 100% GPU usage in singleplayer goes to 100% CPU usage on one core and 50% GPU usage in multiplayer.
« Last Edit: June 23, 2015, 04:47:44 PM by Jasa »

No ones complaining, were concerned/curious.

I wouldn't be surprised if badspot drops blockland entirely, well, it would shock me but, I would see it coming.
drops development maybe, but he wouldn't shutdown the forums/master server because it still makes him a stuffload of cash

I think a nice update, if possible, would be voice chat. Obviously this should be able to be turned off both server and client side, but a lot of servers would benefit from this.
« Last Edit: June 23, 2015, 04:47:36 PM by superdupercoolguy »

drops development maybe, but he wouldn't shutdown the forums/master server because it still makes him a stuffload of cash

I think a nice update, if possible, would be voice chat. Obviously this should be able to be turned off both server and client side, but a lot of servers would benefit from this.
There was already a topic long ago about this, turns out torque cant do it

I'm really sick of the light limitations.  Like, the more lights on at one time, the closer you have to be for them to actually TURN ON.

what

In Torque, a held item is called an "image" for some reason. Right now you can only have up to four images/weapons/times mounted to a playertype at one time.
I personally would love to see the limit raised because images can be used to spawn emitters and other useful effects and mechanics, so an increase in the limit would allow for more flexibility in special effects and such.

And of course it would allow us to carry more than 4 guns at one time without them being mashed into one item :P

A port to something like Unreal Engine 4 or Source(2) would be very useful and good for the community.

Who would not want easy development(Updates will be a thing and be more common,with more common),easy addons,easily added in maps that are better,optimizations and modernization.

Other than hats and shader optimization, what is there to really add that addons don't already?

A port to something like Unreal Engine 4 or Source(2) would be very useful and good for the community.

Who would not want easy development(Updates will be a thing and be more common,with more common),easy addons,easily added in maps that are better,optimizations and modernization.

Haha i've always imagined a remake on a better platform, and then a code translater so Blockland 2 could properly read Blockland 1 addons (addon incompatibility is always main Badspot's argument for not switching tmk) But forget, Minecraft mods become useless every single little update and you see anyone complaining. Just make previous blockland versions separately available and you'll be fine. I would LOVE to see a suuper awesome looking Blockland for higher end computers. Not to mention you could have *drumroll* SHADERS AND MAPS AND ENVIRONMENT SETTINGS AT THE SAME TIME!
« Last Edit: June 24, 2015, 12:41:33 AM by Yin Yang »

Blockland only uses a second core for brick physics which 99% of the time goes unused. It would be more useful to have networking on a separate core since that seems to be the most intensive. I get a massive FPS drop in multiplayer compared to singleplayer with the same brickcount because the same core that is in charge of communicating with the GPU is now trying to calculate and update object positions from the server. So what was 30% CPU usage of one core and 100% GPU usage in singleplayer goes to 100% CPU usage on one core and 50% GPU usage in multiplayer.
The performance impact from networking is so extremely low that it's negligible. Same goes for having to render players in addition to bricks. It really just sounds like your computer is incompetent.

Besides, if you were to induce multithreading in TGE then you'd have to divide up operations into asynchronous tasks and point threads to those, not divide up threads for different categories of engine function.
« Last Edit: June 27, 2015, 11:29:22 PM by Val »

We're totally getting an update guys.



This was a few hours ago btw i just didn't think to post it.

Haha i've always imagined a remake on a better platform, and then a code translater so Blockland 2 could properly read Blockland 1 addons (addon incompatibility is always main Badspot's argument for not switching tmk) But forget, Minecraft mods become useless every single little update and you see anyone complaining. Just make previous blockland versions separately available and you'll be fine. I would LOVE to see a suuper awesome looking Blockland for higher end computers. Not to mention you could have *drumroll* SHADERS AND MAPS AND ENVIRONMENT SETTINGS AT THE SAME TIME!
if there were different versions the community would probably be divided

and if there was only one version, main problem is we've had sooooooooooooooooooooooooo many add-ons throughout the years, and it would really loving suck to have all that lost

plus people with lower-end computers might not even be able to play it like they used to, idk how much the fps would increase if you turned all settings down on something like unreal engine, but from my experience with more modern and better looking games on my computer, I'd say it would still lag a fair amount and/or look terrible

I think a good dev can make all min settings look basically on the level with blockland and work just fine for a crappy Windows XP with 32MB of graphics ram (my old computer that could run blockland no prob) and all max settings look stunning and only really run decently on high end computers, really giving it a good range. Honestly, I'm going to collage for game design soon and i do plan on making a remake of blockland in Unity3D, I also have 2 tutorial series that i can sink my teeth into right now.

I mean you could just make the base of the game really basic and easy and just stack effects and physics on top of that.
« Last Edit: June 24, 2015, 11:28:58 AM by Yin Yang »