Author Topic: Airsoft guns?  (Read 6794 times)

Bawp



Find anyone for a dev team?

Our _OXBADCODES# team could help you,but right now we are working on projects like unturned weapon pack.
Later when we have time,we will make a new nerf and airsoft weapon pack.

right. Looking forward to it.
Are you modeling or coding?

Our _OXBADCODES# team could help you,but right now we are working on projects like unturned weapon pack.
Later when we have time,we will make a new nerf and airsoft weapon pack.
This is free of charge right?

right. Looking forward to it.
Are you modeling or coding?
Our group models,codes and such.
We will try to work on this idea later.
Right now like i said,unturned weapon pack.

Our group models,codes and such.
We will try to work on this idea later.
Right now like i said,unturned weapon pack.
Oh right cool, send a pm when you're done with that unturned stuff

It would be cool for the viper and the CO2 airsoft pistol.

So, you want regular guns that do less damage and sound different?
Isn't that a bit redundant?

So, you want regular guns that do less damage and sound different?
Isn't that a bit redundant?
Did you read the OP?

Yes. That's called an ammo system.
Only you have it set up to be like civil war muskets.


Oh you meant the players can't shoot instead of dieing.
...that's even more confusing. I imagine players complaining why they can't shoot when they get hit.
I suppose it'd be different though.
« Last Edit: August 02, 2015, 07:02:20 PM by Mr.Noßody »

or we can just let them teleport to their team spawn to re-arm and start again or a game hub until the round is over or whatever.

Wouldn't that be just like dieing though? Just without the sound effect and emitters?

Wouldn't that be just like dieing though? Just without the sound effect and emitters?
Yeah, but without you dying

To direct Mr.Nobody in the right direction of what we are trying to do is; we want to make a pack of weapons that produce more of a childish, fun but competitive aspect to Blockland TDMs, without all the Gore and yells of pain and blood emitters etc.

Airsoft is a sport that i play in  real life so i do know the ROE, general safety regulations etc.

What we want to do is when a player gets hit, instead of them Dying as in falling over dead, we would instead display a center Font in a bright color that says "HIT" when you are hit by a BB. Me and a couple friends will voice record for the "HIT" sounds. When you are hit, the player will stick his gun in the air, he cannot fire his gun again unless he touches his team's spawn point etc.


Or you can just disable death sounds, and animations if it really bothers you so much. You're asking for a lot of unnecessary work to replace an already perfectly functional system.