Author Topic: Film Bots  (Read 41441 times)


This is loving epic. You could record a scene, then play it back at 0.2 timescale so that slower machines could still record high framerate, increasable quality videos. And, of course, the more common use of being the only actor needed.

i would love to test this

yes
I will use this and bloc de plastique will also use this
I'd like to beta test too

also, support for changing faces mid-scene? along with certain animations like the talking animation?

EDIT: I mean within a GUI, to 'edit' the scene by adding animations or facial expressions
« Last Edit: August 04, 2015, 07:04:21 AM by K3k0m@n »

I know the vehicle part might be complicated but I got an idea, what if we use Strafe Steering while recording a scene? (Using the A and D keys instead of using the mouse to steer) I believe this could be easier for the script to identify instead of the mouse and then the bot can drive properly, also do you think you could add support for the turning head animation? You know, when you press the free look button to turn the head around.
« Last Edit: August 04, 2015, 05:43:12 PM by Filipe »

« Last Edit: August 05, 2015, 08:57:10 AM by K3k0m@n »

it needs to have events for cutscenes pls
other than that it works perfectly well with the current features

I also made a video with some scenes using the mod.
https://www.youtube.com/watch?v=LTPqbKkXdi0

Kenko City
Nuke it
Quote
Teamwork
Someone should make a tdm / challenge server with this mod

FilmBot by Whirlwind
Wow that gave me chills.



it needs to have events

So like onActivate - Client - playScene - #?
That seems doable.
Although if you wanted it to work while the recording client is not on the server, I'll need to finish the filesaving then make like a fake client to load the actions.

I know the vehicle part might be complicated but I got an idea, what if we use Strafe Steering while recording a scene?
I really have no idea how vehicles work, but I will poke around 'til I find something.
Quote
also do you think you could add support for the turning head animation?
I'll poke around

also, support for changing faces mid-scene?
Yea I'm planning on adding "change avatar" as one of the action it records
Quote
EDIT: I mean within a GUI
Still not sold on adding a gui to this, since 1. guis are new to me and 2. I don't see the practicality, but hey maybe someone can convince me.



I haven't had a chance to work on the mod, but I will try to keep going (since apparently im ushering in a new generation of bl videos)


What happens if, say, you have bot A fire at a wall, and then bot B walks into it and dies. Then, you play only bot B (or you kill bot A before the event). Would bot B die anyway because that's what's scripted? Would it just stand there forever like an idiot? Would it disappear because the recording ended?

Also, I would love to test this!
« Last Edit: August 06, 2015, 03:13:25 AM by TristanLuigi »

What happens if, say, you have bot A fire at a wall, and then bot B walks into it and dies. Then, you play only bot B (or you kill bot A before the event). Would bot B die anyway because that's what's scripted? Would it just stand there forever like an idiot? Would it disappear because the recording ended?

It records what the player sends the server, not what the server does to the player, so in that situation it would stand like an idiot until the end of that recording.

If the bots dies mid-playback, you'll probably get a bunch of console spam cuz the object doesnt exist.

so i found multiple bugs

1. sometimes the timer is glitched and /endscene will not stop it and you can't use any other filmbots feature
2. when trying to record with several specific scenes at once, most of the time it will not load all of them or only a single scene
3. bot sync when recording with other scenes is saved on each recording so the more you record, the less precise the bot sync will result (use static stored data when /filmwithscene occurs rather than saving new data for existing scenes)

Does/will this support multiple people doing it at the same time? Because, well, um, we could re-create this video. To an extent of course.
I have been thinking of this and recreating the gamemode.
But it is quite complex and i didn't see any time to start it yet.
But it has been on my mind.

Now seeing this, i hope someone out there will have the idea of using this as source to recreate that video in a gamemode.

I have been thinking of this and recreating the gamemode.
But it is quite complex and i didn't see any time to start it yet.
But it has been on my mind.

Now seeing this, i hope someone out there will have the idea of using this as source to recreate that video in a gamemode.
Unfortunately, this can't be completely recreated. The concept of "unlinking" won't work because bots can't "realize" when things change. But the real problem is that if a bot that normally dies makes it to the end of the recording, there's no way to take control of it while you're controlling a different character.

Bug: I can't seem to get weapons to work correctly. I tried starting with it equipped, but when I played the scene the bot had no weapon. I tried equipping it partway through the scene, but nothing actually happened. I tried picking it up in the scene, but still the weapon wasn't equipped. I'm guessing it hasn't been implemented yet?
« Last Edit: August 06, 2015, 01:37:33 PM by TristanLuigi »