forget
Also I edited prev. post.
So
uh
Calmly talk them to releasing Kompressor.
If that fails, play Quad City DJ's space jam theme and rip off a head and use it as a basketball. Slam it in the Lieutenant's face.

"We slaughtered our way to you, Outcasts. What makes you think you can possibly survive against a badass like me? Let Kompressor go."

"Hm......."

"
[SPEECH CHECK: SUCCESS]Fine. You win this one, but we'll be back!"

The Outcast Lieutenant runs to a nearby safe, retrieves a flashbang, blinds everyone, and makes a speedy escape! Kompressor is quickly liberated, and everyone prepares to fly back to the city when you hear a weird humming noise overhead!

Wave after wave of UFOs are casually littering the sky! One of them drops close to the ground and abducts Kompressor with a tractor beam before flying off into the masses of similar UFOs! You consider blowing the UFO out of the sky, but either the explosion or the fall would kill Kompressor for sure!
Replace the guitar with the deflector
You angrily strum music at the UFO before swapping to a Deflector! A huge portal suddenly opens up, and you can briefly see.... The Bedroom? Is this a portal to V20? The portal closes soon after.
ACHIEVEMENT UNLOCKED: Your Kompressor Is In Another Castle
I feel more powerful!

I don't think we've had a formal introduction yet. I'm Ben Blonde, special agent for the Ghosts. Thank you for assisting me.
LEVEL UP! Health increased to 16. The game is now in full swing, and more weapons will appear on the battlefield.Pick one skill to improveMusical Training +2 to Music skill (Can Debuff/Stun/Damage/Convert/Demoralize/Inspire with instruments)
Rifleman +2 to Long Arms
Basics of CQC +2 to Unarmed
Slicing and Dicing +2 to Bladed Weapons
Blunt Force Trauma +2 to Blunt Weapons
Shotgunner +2 to Shotguns
I DO Want to Set the World on Fire +2 to Flamethrowers
Fastball Special +2 to Throwing
The Magic of Explosives +2 to Explosives
Archer +2 to Archery
Dodge Demon +2 to Dodge
Silver Tongue +2 to Speech
Big Bang +2 to Superweapons(Endgame-tier explosives like the Mini-Nuke or Ion Cannon)
Gatling Good +2 to Heavy Weapons
The Contrarian +2 to Defelctor(A weapon that deflects projectiles)
The Gunslinger +2 to Small Arms
Pick one perkRegeneration Regenerate 1 HP/STAM/MENT per turn
Pray to the Wallet Receive $200 from the sky
Mysterious Protector 10% chance to summon a guardian angel in combat
Jinxed Everyone turns into an error prone laughingstock. 9 out of 10 times you will suffer misfortune.
Double Tap 15% chance to be able to attack twice in one "turn"
Strength +1 Quickdraw Slot for Weapons/Items
Thick Skin Take -1 damage from all sources
I Suddenly Know How to X Adds +5 to any skill of your choice
It Gets Better +3 to a skill of your choice when you level up instead of +2
Resilience Only take 2x DMG from critical hits instead of 3x DMG(Requires Gameplay Modifier:Deadly Crits)
Don't you die on me! You and your companions can never be instantly killed in most cases and will be reduced to a "bleeding out" state upon running out of health.
Share the Experience Sacrifice a perk in exchange for your companions receiving another +2 to their skills
Loot Available: Alien Blaster(DMG 4-6), Akimbows(DMG 1-3, fires twice), M79 GL(DMG 4-6/7-12), Harmonica, Karbini MK 16(DMG 1-3/4-6, fires up to 4x), M16(DMG 2-4, fires up to 3x), Megaphone(Effect based on SpeechSkill), Molotov roostertail(DMG 2-5, sets on fire), Acoustic guitar, Akimbo Rocket Launchers(DMG 1-4/7-12, fires twice), Auto Rocket Launcher(2-4/4-7, fires up to 2x), RTB2 Tranquilizer Gun (STN 1-10), Beam Rifle DMG 3-6(uncharged) 6-9(charged)
[F]Ghost Assaulter(9/9 HP) armed with M79 DMG 4-7(Blast Radius) 7-12(Direct Hit)
[F]Ghost Officer(10/10 HP) armed with [1]Megaphone [2]Ghost Light Armor(-5 DMG, +1 Dodge)
Ghost Archer(14/14 HP) armed with [1]Akimbows DMG 1-3, fires 2x + 100% bleed chance [2]Super-Light Energy Shield(5 HP)
Ghost Rifleman 2(6/6 HP) armed with Amade G36C w/ GL DMG 1-3, fires up to 4x. Grenade Launcher does 4-8 DMG.
Ghost Robot (2/2 HP) armed with [1]Mounted Laser Rifle DMG 2-6 [2]Armor Plating(-5 DMG)
Ghost Robot 3(2/2 HP) armed with [1]Mounted Laser Rifle 2-6 [2]Armor Plating(-5 DMG)
Ghost Robot 4(2/2 HP) armed with [1]Mounted Laser Rifle 2-6 [2]Armor Plating(-5 DMG)

Ben Blonde has
15/15 HP.
Small Guns Skill: 7.05

XxX_b111y_69_XxX has
14/14 HP.
Unarmed Skill: 2.65

Tom O'Flanagan has
16/16 HP, 16 STAM, 16 MENT (Health/Stamina/Mental Health)
WEAPONS(5 QDS): 1)Akimbo RocketL DMG 1-4(BlastRadius) 4-7(DirectHit), fires twice 2)Police Baton DMG/STN 1-3, hits up to 2x 3)Default Sword DMG 1-3, can hit 2x. High skill + dodge allows deflecting bullets. 4)Revolver DMG 2-4, fires up to 2x 5)Deflector (Reflects projectiles based on Deflector Skill. Not putting it in a Quickdraw Slot halves chance to deflect.) Toaster Launcher DMG 1-4, fires up to 2x Firework Launcher DMG 1-2(BlastRadius) 3-4(DirectHit) Justice Rifle DMG 1-4 1914 Rifle DMG 2-5, fires up to 2x Magnum DMG 3-5, fires up to 2x Guitar
| ITEMS(10 QDS): (1)Empty Vodka Bottle x1 (2)Flashlight x1 (3)$110 (4)PlayBlock Magazine
| AMMO: Bullets x13 Lasers x9 Arrows x5 Grenade Launcher Ammo x2 Flamethrower Fuel x2 Rockets x4 Toast x2 Incendiary Rounds x2 Stun Rounds x5 | SKILLS: Long Arms: 5.60/30.00 Blunt Weapons: 5.57/30.00 Speech: 7.50/30.00 Music: 0.05/30.00 Throwing: 0.05/30.00 Small Guns: 0.16/30.00 Bladed Weapons: 0.05/30.00 Explosives: 0.25/30.00 Deflector: 0.00/30.00
| PERKS: Limited ESP(See enemy stats) |
Gameplay Modifier: Quickdraw Slots is active.
Gameplay Modifier: Deadly Crits(3x DMG) is active.
Gameplay Modifier: Alien Invasion is active.
Death Mode: Slap on the Wrist is active.
I was asking tber, however. Are you okay with it, tber?
Yes. I let Mr Queeba do Academic(Was going to do that eventually after I finished V21:Left Behind), Paint do V21:Left Behind S2(Self explanatory), and Bomberguy do Prison Break(BLOODLUST, but in Prison).