Poll

Whats next after this?

BLF does X BLF Interrogates a man/Plans an assassination/Drops bad pickup lines/Covers up a murder/etc (Voting for this option will lead to a second poll)
The Other Side The adventures of Nameless McRedshirt and Frank Ruby as they work as security guards for banks, evil overlords, dictators, and so on.
High Rollers Its like "Pass or Fail" or "Blockade Blasters'. Multiple players allowed.
Post Apocalyptic Alcoholism Find a source of alcohol in a nuclear wasteland.
BLOODLUST: Off The Rails BLOODLUST all over again, but the objective is to derail it
The International Order of Communists Play as an agent in a Communist sleeper cell and defeat the International Order of Capitalists
Terrorist Adventure What starts as a normal game of Counter Strike degenerates into batstuff insanity. Only the Terrorists can bring order to chaos!
Yashka Sheriff's Quest for the Perfect Sausage One simple errand to fetch some sausages that obviously goes horribly wrong
The Assassination 2 Another round of assassinations.
Liberal Crime Squad: BLF Edition Defeat the Conservative Crime Squad, kidnap and brainwash Conservatives, and drop terrible pickup lines.

Author Topic: Quest to Save Kompressor[poll is up, vote for something better to do]  (Read 25914 times)

Also, did we just kill off the rest of the landscapers

Also, did we just kill off the rest of the landscapers

All of the Landscaper Outcasts in this area.

But did we get the not outcasts killed
edit: Did all of the non-outcasts die other than you and billy

But did we get the not outcasts killed
edit: Did all of the non-outcasts die other than you and billy

Most of the Non-Outcast Landscapers are pretty much dead at this point except for the ones at the Auto Plant.

ah. okay.
Edit: Also, is it okay if I use skills / stats like this in my own adventure? [Assuming people reply in this one]
« Last Edit: August 09, 2015, 11:51:41 AM by Space1255 »

I wouldn't mid you using them

I was asking tber, however. Are you okay with it, tber?

forget
Also I edited prev. post.
So
uh
Calmly talk them to releasing Kompressor.
If that fails, play Quad City DJ's space jam theme and rip off a head and use it as a basketball. Slam it in the Lieutenant's face.

"We slaughtered our way to you, Outcasts. What makes you think you can possibly survive against a badass like me? Let Kompressor go."
"Hm......."
"[SPEECH CHECK: SUCCESS]Fine. You win this one, but we'll be back!"


The Outcast Lieutenant runs to a nearby safe, retrieves a flashbang, blinds everyone, and makes a speedy escape! Kompressor is quickly liberated, and everyone prepares to fly back to the city when you hear a weird humming noise overhead!


Wave after wave of UFOs are casually littering the sky! One of them drops close to the ground and abducts Kompressor with a tractor beam before flying off into the masses of similar UFOs! You consider blowing the UFO out of the sky, but either the explosion or the fall would kill Kompressor for sure!

Replace the guitar with the deflector

You angrily strum music at the UFO before swapping to a Deflector! A huge portal suddenly opens up, and you can briefly see.... The Bedroom? Is this a portal to V20? The portal closes soon after.

ACHIEVEMENT UNLOCKED: Your Kompressor Is In Another Castle

I feel more powerful!
I don't think we've had a formal introduction yet. I'm Ben Blonde, special agent for the Ghosts. Thank you for assisting me.

LEVEL UP! Health increased to 16. The game is now in full swing, and more weapons will appear on the battlefield.
Pick one skill to improve
Musical Training +2 to Music skill (Can Debuff/Stun/Damage/Convert/Demoralize/Inspire with instruments)
Rifleman +2 to Long Arms
Basics of CQC +2 to Unarmed
Slicing and Dicing +2 to Bladed Weapons
Blunt Force Trauma +2 to Blunt Weapons
Shotgunner +2 to Shotguns
I DO Want to Set the World on Fire +2 to Flamethrowers
Fastball Special +2 to Throwing
The Magic of Explosives +2 to Explosives
Archer +2 to Archery
Dodge Demon +2 to Dodge
Silver Tongue +2 to Speech
Big Bang +2 to Superweapons(Endgame-tier explosives like the Mini-Nuke or Ion Cannon)
Gatling Good +2 to Heavy Weapons
The Contrarian +2 to Defelctor(A weapon that deflects projectiles)
The Gunslinger +2 to Small Arms

Pick one perk
Regeneration Regenerate 1 HP/STAM/MENT per turn
Pray to the Wallet Receive $200 from the sky
Mysterious Protector 10% chance to summon a guardian angel in combat
Jinxed Everyone turns into an error prone laughingstock. 9 out of 10 times you will suffer misfortune.
Double Tap 15% chance to be able to attack twice in one "turn"
Strength +1 Quickdraw Slot for Weapons/Items
Thick Skin Take -1 damage from all sources
I Suddenly Know How to X Adds +5 to any skill of your choice
It Gets Better +3 to a skill of your choice when you level up instead of +2
Resilience Only take 2x DMG from critical hits instead of 3x DMG(Requires Gameplay Modifier:Deadly Crits)
Don't you die on me! You and your companions can never be instantly killed in most cases and will be reduced to a "bleeding out" state upon running out of health.
Share the Experience Sacrifice a perk in exchange for your companions receiving another +2 to their skills

Loot Available: Alien Blaster(DMG 4-6), Akimbows(DMG 1-3, fires twice), M79 GL(DMG 4-6/7-12), Harmonica, Karbini MK 16(DMG 1-3/4-6, fires up to 4x), M16(DMG 2-4, fires up to 3x), Megaphone(Effect based on SpeechSkill), Molotov roostertail(DMG 2-5, sets on fire), Acoustic guitar, Akimbo Rocket Launchers(DMG 1-4/7-12, fires twice), Auto Rocket Launcher(2-4/4-7, fires up to 2x), RTB2 Tranquilizer Gun (STN 1-10), Beam Rifle DMG 3-6(uncharged) 6-9(charged)

[F]Ghost Assaulter(9/9 HP) armed with M79 DMG 4-7(Blast Radius) 7-12(Direct Hit)
[F]Ghost Officer(10/10 HP) armed with [1]Megaphone [2]Ghost Light Armor(-5 DMG, +1 Dodge)
Ghost Archer(14/14 HP) armed with [1]Akimbows DMG 1-3, fires 2x + 100% bleed chance [2]Super-Light Energy Shield(5 HP)
Ghost Rifleman 2(6/6 HP) armed with Amade G36C w/ GL DMG 1-3, fires up to 4x. Grenade Launcher does 4-8 DMG.
Ghost Robot (2/2 HP) armed with [1]Mounted Laser Rifle DMG 2-6 [2]Armor Plating(-5 DMG)
Ghost Robot 3(2/2 HP) armed with [1]Mounted Laser Rifle 2-6 [2]Armor Plating(-5 DMG)
Ghost Robot 4(2/2 HP) armed with [1]Mounted Laser Rifle 2-6 [2]Armor Plating(-5 DMG)


Ben Blonde has 15/15 HP. Small Guns Skill: 7.05
XxX_b111y_69_XxX has 14/14 HP. Unarmed Skill: 2.65
Tom O'Flanagan has 16/16 HP, 16 STAM, 16 MENT (Health/Stamina/Mental Health)
WEAPONS(5 QDS):
1)Akimbo RocketL DMG 1-4(BlastRadius) 4-7(DirectHit), fires twice
2)Police Baton DMG/STN 1-3, hits up to 2x
3)Default Sword DMG 1-3, can hit 2x. High skill + dodge allows deflecting bullets.
4)Revolver DMG 2-4, fires up to 2x
5)Deflector (Reflects projectiles based on Deflector Skill. Not putting it in a Quickdraw Slot halves chance to deflect.)
Toaster Launcher DMG 1-4, fires up to 2x
Firework Launcher DMG 1-2(BlastRadius) 3-4(DirectHit)
Justice Rifle DMG 1-4
1914 Rifle DMG 2-5, fires up to 2x
Magnum DMG 3-5, fires up to 2x
Guitar
ITEMS(10 QDS):
(1)Empty Vodka Bottle x1
(2)Flashlight x1
(3)$110
(4)PlayBlock Magazine
AMMO:
Bullets x13
Lasers x9
Arrows x5
Grenade Launcher Ammo x2
Flamethrower Fuel x2
Rockets x4
Toast x2
Incendiary Rounds x2
Stun Rounds x5
SKILLS:
Long Arms: 5.60/30.00
Blunt Weapons: 5.57/30.00
Speech: 7.50/30.00
Music: 0.05/30.00
Throwing: 0.05/30.00
Small Guns: 0.16/30.00
Bladed Weapons: 0.05/30.00
Explosives: 0.25/30.00
Deflector: 0.00/30.00
PERKS:
Limited ESP(See enemy stats)

Gameplay Modifier: Quickdraw Slots is active.
Gameplay Modifier: Deadly Crits(3x DMG) is active.
Gameplay Modifier: Alien Invasion is active.
Death Mode: Slap on the Wrist is active.

I was asking tber, however. Are you okay with it, tber?
Yes. I let Mr Queeba do Academic(Was going to do that eventually after I finished V21:Left Behind), Paint do V21:Left Behind S2(Self explanatory), and Bomberguy do Prison Break(BLOODLUST, but in Prison).
« Last Edit: August 09, 2015, 02:52:21 PM by tber123 »

thanks!
OT: Strength and Don't you die on me!

we need a break from this 7 page fighting spree (honestly, 7 pages of just fighting isn't fun or entertaining)

lets get drunk

When you sober up, sign everyone up for martial arts lessons.

thanks!
OT: Strength and Don't you die on me!





You also didn't say which skill to improve

Thought Strength was skill, oops. Don't you die and Basics of CQC

Return to base and full report.

Return to base and full report.

You return to the Landscaper base and prepare to give a full report when you discover the Auto Plant is empty. Interials and the other Landscapers appear to have gone on a mission and will be back soon.

sign everyone up for martial arts lessons.

You find a nearby place that offers training in unarmed combat, but you don't have $200.

we need a break from this 7 page fighting spree (honestly, 7 pages of just fighting isn't fun or entertaining)

lets get drunk

You head back to the newly rebuilt General Discussion Bar and Grill and get absolutely wasted. You sober up a few hours later.

"You know anyone that knows a way to get back into v20, Tom? I saw that portal to v20 open up when they abducted Kompressor."
"I honestly have no idea."
"Let's ask someone nearby!"

Nearby People
Musician is playing music in public and getting paid for it. He is using a Keytar.
Medic is stitching up some guy in an alleyway. He is armed with a switch blade.
Server Host is reading a newspaper
Prison Guard armed with Tier Tactical Baton DMG 4-6, hits up to 2x
Pyromaniac armed with Stratofortress’s M2 Flamethrower DMG 5-10
Flash Mober is talking to the clan member. You see a Sixshooter on his belt.
Clan Member is having a discussion about autism with the Flash Mober. You see a Kaje Sniper on his back.
Random Blockhead is wandering around.
Drunken Hobo is drunk.
Old Blockhead is sitting on a nearby bench twirling a Plasma Pistol.


Ben Blonde has 15/15 HP. Small Guns Skill: 7.05
XxX_b111y_69_XxX has 14/14 HP. Unarmed Skill: 2.65
Tom O'Flanagan has 16/16 HP, 16 STAM, 16 MENT (Health/Stamina/Mental Health)
WEAPONS(5 QDS):
1)[Explosives]Akimbo RocketL DMG 1-4(BlastRadius) 4-7(DirectHit), fires twice
2)[Blunt Weapons]Police Baton DMG/STN 1-3, hits up to 2x
3)[Bladed Weapons]Default Sword DMG 1-3, can hit 2x. High skill + dodge allows deflecting bullets.
4)[Small Guns]Revolver DMG 2-4, fires up to 2x
5)[Deflector]Deflector (Reflects projectiles based on Deflector Skill.)
[Explosives]Toaster Launcher DMG 1-4, fires up to 2x
[Explosives]Firework Launcher DMG 1-2(BlastRadius) 3-4(DirectHit)
[Long Arms]Justice Rifle DMG 1-4
[Long Arms]1914 Rifle DMG 2-5, fires up to 2x
[Small Guns]Magnum DMG 3-5, fires up to 2x
[Music]Guitar
[Small Guns]Alien Blaster DMG 4-6
[Explosives]M79 GL DMG 4-6(Blast Radius) 7-12(Direct Hit)
[Long Arms]Karbini MK 16 DMG 1-3(Normal) 4-6(Grenade Launcher), fires up to 4x
[Throwing]Molotov roostertail
[Long Arms]Beam Rifle DMG 3-6(Uncharged) 6-9(Charged)
ITEMS(10 QDS):
(1)Empty Vodka Bottle x1
(2)Flashlight x1
(3)$110
(4)PlayBlock Magazine
AMMO:
Bullets x13
Lasers x9
Arrows x5
Grenade Launcher Ammo x2
Flamethrower Fuel x2
Rockets x4
Toast x2
Incendiary Rounds x2
Stun Rounds x5
SKILLS:
Long Arms: 5.60/30.00
Blunt Weapons: 5.57/30.00
Unarmed: 2.00/30.00
Speech: 7.50/30.00
Music: 0.05/30.00
Throwing: 0.05/30.00
Small Guns: 0.16/30.00
Bladed Weapons: 0.05/30.00
Explosives: 0.25/30.00
Deflector: 0.00/30.00
PERKS:
Limited ESP(See enemy stats)
Don't You Die On Me(Second Chance upon dying most of the time)

Gameplay Modifier: Quickdraw Slots is active.
Gameplay Modifier: Deadly Crits(3x DMG) is active.
Gameplay Modifier: Alien Invasion is active.
Death Mode: Slap on the Wrist is active.
« Last Edit: August 10, 2015, 10:24:40 AM by tber123 »