Author Topic: Ravencroft and Whirlwind's Falling Tiles [Closed]  (Read 11272 times)

The server bumping right now, come join the party!


i did make you by visiting your mother some time ago
I AM UR FATHER

Bouncy Tiles? p self explanatory, the tiles will bounce players up and down, and occasionally left or right to help throw them off.
Well it's original... I imagine people bouncing right off the tile and yelling "bullstuff!" People can also just stand on someone else's head negating the jumps for both players. What if they barely miss a tile or they are rightfully blocked, but they touch the edge of the tile with their head and get up anyway. What if you are propelled in the air right as the op hits a button and theres not enough time to get to a tile cuz you didnt fall fast enough...

Uhh... on the plus side bouncing sounds fun.

Quote
Memory Test? All the tiles slowly go clear, and players must remember which color is which for 1 stage.
This one's been suggested a few times and it's been rejected. It worked on the black parrot's falling tiles because a) it was scripted and this is evented and b) the rounds started with only a few colors and worked its way up, making it easier to memorize. Ours immediately starts with 9 colors, and as we have come to discover: the majority of blocklanders have the attention span of a small squirrel.

I will keep this in mind for a later date tho, as I am planning on scripting the game.

Randomizer tiles, which pick a random effect each round. Pretty simple to do with VCE.
Auto-game already does this when theres no operator? Unless you mean specials like wumbo, but those are premium and shouldnt be picked randomly.


Not tryin to stuff on anybody's cheerios, I just like keeping all the possibilities in mind. And also if you haven't noticed, the server isn't exactly 'bug' free. The whole system seems to break every time I try to add something, so I am cautious.

Probably going to be hosting at least 4 or 5 nights a week until I leave for college at the end of the month. I didn't get to open the server as much as I wanted to this summer. With that said, I do plan on hosting later tonight.

If you want to make it really difficult into the final rounds do something where the text says the platform they're supposed to be going to but the highlight around it is a different colour.

like RED

this would create a lot of mayhem and make concentrating a huge part of the game

If you want to make it really difficult into the final rounds do something where the text says the platform they're supposed to be going to but the highlight around it is a different colour.

like RED

this would create a lot of mayhem and make concentrating a huge part of the game
We actually have this feature in the gamemode already. You can buy a game modifier called "Trick Mode" which does exactly that.


Idk if it already does this, but you should make it farther into the trick rounds some of the words have randomized colors, and the letters start changing but can still resemble the correct color.

The big spinny thing in the spawn area is quite the hit


Good to some more of  this stuff out there!

What if the rotating platform was used somehow in the game? What if they became temporary platforms?

What if the rotating platform was used somehow in the game? What if they became temporary platforms?
Holograms tend to cause a lot of lag. It's a good idea but it most likely wouldn't work with so many of them going at once.

Holograms tend to cause a lot of lag. It's a good idea but it most likely wouldn't work with so many of them going at once.

dont be a punk just do it



2 of these people kept blocking me during the dance dance thingy

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