Bouncy Tiles? p self explanatory, the tiles will bounce players up and down, and occasionally left or right to help throw them off.
Well it's original... I imagine people bouncing right off the tile and yelling "bullstuff!" People can also just stand on someone else's head negating the jumps for both players. What if they barely miss a tile or they are rightfully blocked, but they touch the edge of the tile with their head and get up anyway. What if you are propelled in the air right as the op hits a button and theres not enough time to get to a tile cuz you didnt fall fast enough...
Uhh... on the plus side bouncing sounds fun.
Memory Test? All the tiles slowly go clear, and players must remember which color is which for 1 stage.
This one's been suggested a few times and it's been rejected. It worked on the black parrot's falling tiles because a) it was scripted and this is evented and b) the rounds started with only a few colors and worked its way up, making it easier to memorize. Ours immediately starts with 9 colors, and as we have come to discover: the majority of blocklanders have the attention span of a small squirrel.
I will keep this in mind for a later date tho, as I am planning on scripting the game.
Randomizer tiles, which pick a random effect each round. Pretty simple to do with VCE.
Auto-game already does this when theres no operator? Unless you mean specials like wumbo, but those are premium and shouldnt be picked randomly.
Not tryin to stuff on anybody's cheerios, I just like keeping all the possibilities in mind. And also if you haven't noticed, the server isn't exactly 'bug' free. The whole system seems to break every time I try to add something, so I am cautious.