Poll

Should I use cubescaping or modterrain for the surface terrain?

Modterrain
48 (71.6%)
Cubescaping
19 (28.4%)

Total Members Voted: 67

Author Topic: Fallout RPG (WIP) Builders Application [Page 8]  (Read 16738 times)

Keeping the build and thread up to date, more to come soon

Finaly got around to looking, Looks Beautiful.

i wonder if two factions have an artillery war with Fat Man launchers

i wonder if two factions have an artillery war with Fat Man launchers
The Great War 2, And only vault 101 survived this time.

I'm curious, how are you able to use JVS doors even though they got crap-on'd?

I'm curious, how are you able to use JVS doors even though they got crap-on'd?
but they didn't, there's even a "support_legacydoors" for the old jvs doors by default, to make all the jvs doors use default events, what are you talking about? lol.

I'm curious, how are you able to use JVS doors even though they got crap-on'd?
Quote from: Todd Howard
It Just Works!

Ahem... On a more serious topic, i will be making custom JVS Doors for this, such as a custom vault door.

New atrium on the first page

but they didn't, there's even a "support_legacydoors" for the old jvs doors by default, to make all the jvs doors use default events, what are you talking about? lol.
whoa thats cool didnt know that

little bit of tweaking to the surface, still have a long ways ahead of me... o.o
Anything INSIDE the red border will be apart of the RPG...  More will be available over time though.

just so you know, it's kinda obvious where you've used duplicator on the road. might wanna jumble it up a bit.

This looks amazing so far. Bravo Hellboy and company

This looks amazing so far. Bravo Hellboy and company
Thanks, more on the way.

This looks amazing so far. Bravo Hellboy and company

he's too young to have a company

he's too young to have a company
and thats why I'm Todds boss :p
« Last Edit: October 15, 2015, 08:47:08 PM by SuperFlaminninja³ »