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Author Topic: BFBB [BOSS #3 - KIDALEX90]  (Read 180718 times)

My plasma turtles will be attacking the boss automatically until I'm done making this 4th plasma turtle.


TableSalt attacks by throwing a cookie at }]Crazy[{! Dealing 5,000 -50%

TableSalt builds a cookie factory! Increasing cookie production by 200%!

Nicepoint leaps backwards, charging energy for an attack next cycle!

Bow creates a tower of goomba's to reach mars! 3 Cycles of Oxygen! (The tower can be attacked and destroyed to strand you on mars, or send you crashing down to earth depending on where you are when it is destroyed)

Snaked_Snake unleashes the last of his arsenal before going stabby stabby all over }]Crazy[{

Snaked_Snake hides in a rescue box! Giving him a damage resistance and doubling his regeneration rate!

CRITAWAKETS flings }]Crazy[{ into a wall via hand magic! Inflicting 7,500 CRITICAL Damage!

CRITAWAKETS Becomes Exhausted!

Ultimate Indra's Arrow Fires!

The Spiral Rift Cannon sucks }]Crazy[{ into a controlled singularity! Then spits him back out! Inflicting 10,000 -50% Damage!

Spiral Rift Cannon is afflicted with [UNIQUE] Recharge Debuff

Ultimate Indra's Arrow recharges its shield! Which will protect it from a lethal attack ONCE, at the cost of the shield going down, or negate half of incoming damage, at the cost of the shield weakening its damage resistance, and losing its ability to protect against lethal attacks.

}]Crazy[{ stomps NotBomberguy! Killing Him!

}]Crazy[{ Warps Time and Space! Destroying all bombs, factories, and machinery! The nukes are not destroyed.

Ultimate Indra's Arrow is saved from destruction by its shield! But will not be able to restore it for 2 cycles!

NotBomberguy's attack is negated due to death!

Auto-Attacks begin now!

The Plasma Turtles have been destroyed through }]Crazy[{'s Time Warp!

Palestine attacks }]Crazy[{! Inflicting 7,500 -50%


NINTEENTH BOSS

}]Crazy[{
Armed with CRAAAAAAAAZY POWERS! BITCHES!
1,500/90,000
Afflicted with Instant Kills
(Each attack will deal instant kills. Does not apply to Attacks that hit multiple people)
Afflicted with Jitteryness
(Immune to all slow, stun, and immobilization debuffs.)
Afflicted with Psychic Shield
(Takes 50% Less Damage. Halves PIERCING Damage as well)

Redconer & NotBomberguy are Dead!

TableSalt has Invulnerability This Turn!

The Nukes will Land in 2 Cycles! COLLATERAL WARNING!!
Massive Explosion with Heavy Fire Damage. Inflicts Radiation Poisoning debuff on all who are not killed by it

The 4th Plasma Turtle will finish construction This Cycle!

All living plasma turtles have been destroyed!

The Cookie Factory has Been Destroyed!

Ultimate Indra's Arrow is recharging!

Ultimate Indra's Arrow has no shield! It is vulnerable to lethal attacks and heavy damage! Shields cannot be recharged for 2 cycles!


end crazy with a 500 - 1500 damage fist attack

The ghost of Redconer gives a batch of baked goods to TableSalt

I keep charging and prepare for a stuffload of stuff.
Also I stay in cover.


Decide to walk on the sun.

Fire all ground stations to recharge shield instantly.  Sustain charge beams so shield can be restored.  The Antmen are instructed to construct 8 more super-armored ground stations from underground up at undisclosed locations.

Also you missed this:
Also use revival beam on Redcorner.

And fire again (Stage II)

(stuff ton of bass plays)
>MECH AX-00 ENTRY
>MECH EMAORU 01 ENTRY
>MECH BLITZ 1 ENTRY
>Command (Direct): Nuclear Fallout mode.
>Capacity: 8
>Protects against radiation
>Machine guns: 4

before any of these attacks are done, i drill away deep underground to safety
i also use psycic powers to seal the hole and make the top layer soil impossible to drill into
« Last Edit: October 20, 2015, 10:17:48 PM by }]Crazy[{ »

>Target acquired
>Launching Drill Bomb
>Target: Boss
>firing multiple bombs in case of failure.
>Bomb Count: 6

AI Drills go in random directions searching for Crazy in hopes of blowing him up. I sip a cup of tea from my Mech Nume Shelter. I invite Nicepoint in.

jesus christ, crazy REALLY doesn't want to lose.

Even though he WILL lose. He has to eventually.

I'll make sure he loses. Cue that theme at made my attack damage buff by 5000% or something OP. Also I start an overclock cycle that literally is my spirit aspect but with my mech(s), raise by 20% each turn and needs a one turn cool down before it charges again.