Poll

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Total Members Voted: 0

Author Topic: BFBB [BOSS #3 - KIDALEX90]  (Read 185559 times)

"Doctor!"
*Ja?*
"Charge me!"

A Medic Bot is building an Ubercharge, the Deflector Hoovi may not attack for assist.

Blazer deals a good bit of damage!  Feeling a bit kore confident due to this, he goes for a flying knee, right to his mechanical chin!

I cast Duck Tornado

Earraping Quack: 40%

The Level 5 Dispentry Fires Dozens of rockets at A.R.C!

I have been getting complaints and i think it's time i make some serious changes. First of all, im curving the damage players can inflict. It needs to be dropped, this is only for the majority, players who actually worked up their craft to reach the damage they are at will not be affected.
e.g: The Ultimate Indra's Arrow, TheEpicRobot, Ect.

Second, cypthon, im going to have to ask you to seriously tone down your mech's. You have hardly made much effort to even build up to them, and your ludicrous moves are scaring people off. Either tone it down, or get out.

Im going to become alot more strict. Im sorry if i have to be mean to people, but right now im going through some major life problems, psychiatric, and stress is the last thing i need right now.

So please, tone it down, and i hope you can all accept the changes planned.

CHANGELOG

  • Player Damage Nerfed by 50%. Increasing the time to defeat a boss and promoting teamwork and strategy
  • Boss Health Nerfed by 25%, making the bosses easier to kill to compensate for the reduced player damage
  • Damage is now much more heavily dependant on what you are attacking with. E.g: Rocks do not inflict 100,000 damage, ect.
  • Boss Damage is reduced, preventing 1-shot kills from full health unless an effect calls for it.
  • Rules are now enforced and punishments for disobeying increase exponentially with each offence. Do not list how much damage, effects you inflict (without applicable reason), or anything else the op is designated to decide. I'll list every rule on the wiki when i get the chance.
CONSIDERATIONS

  • Individual Player Health Counters w/ player info? Possibly to keep track of how much health players have, as well as buffs and other things. I will allow players to decide their health, but only if it is within a fair boundry to where they are power wise.
  • down-time between all bosses to allow for free actions? Free actions have no wait time or cooldown, but are limited to certain actions. E.G: Reviving Players, building familiars like the plasma turtle. Or applying buffs. Only moderate/weak buffs are permitted as free in this case.
  • New Weapon Construction Times? Basically, if you want to have a new weapon, like the exo suit, or the prism, you need to take some time to acquire or build it. The time it takes is decided by me. The time taken is dependant on what exactly you want, so make sure to display what it is.


If you have any questions about these changes. PLEASE PM ME. Do not comment here if you are asking about it.
« Last Edit: November 12, 2015, 06:03:16 PM by lord techno »

SRC:  Fire, Stage IV
RvB:  Revive a dead player.

look for stuff to make a molotov

Code: [Select]
While I'm ok with the changes being strict kind of ruins this, instead of punishing everyone that makes giant nukes and black holes just punish the ones who do that stuff, I take each of my turns correctly and never do stuff like "I throw a super duper nuke that kills everything and makes players get healed 100%"

I'd prefer cool downs over this stuff, just make it so if you performs a strong attack you can only make miniscule attacks for three turns before another super attack.

If we where to do something like the following it would probably make things easier to manage:
[code][STATUS]
AZER 1000/1000 HP
         500/500 DEF
ATACK : Phase Blade V5 , Phase Cannon V5
PWR ATACK : Final Laser, Plasma Barrage , Hyper Slash
SPECIAL : Overdrive, Element Change
DEFENSE : Phase Barrier , Defensive Position

HP - Self Explanatory
Defense - If you have a shield or armor this takes hits before you do.
ATTACKS - Your Basic Attacks
PWR ATTACKS - More Powerful Attacks that may induce a cooldown ( You wait a turn or two to use again or the moves need to charge up to use)
SPECIAL - Special Abilities that can be used during a turn ( Some may have a cool down)
DEFENSE - Defensive Attacks that usually do not hit the enemy.

[*code][STATUS]
 / HP
         / DEF
ATACK :
PWR ATACK :
SPECIAL :
DEFENSE :[/code]
You can make your own with this, to use it just remove the * and make sure you keep it somewhere copied so you can paste it into your posts again.

Sorry for not pming you about this, I thought it would be better for everyone to see it instead.

Code: [Select]
While I'm ok with the changes being strict kind of ruins this, instead of punishing everyone that makes giant nukes and black holes just punish the ones who do that stuff, I take each of my turns correctly and never do stuff like "I throw a super duper nuke that kills everything and makes players get healed 100%"

I'd prefer cool downs over this stuff, just make it so if you performs a strong attack you can only make miniscule attacks for three turns before another super attack.

If we where to do something like the following it would probably make things easier to manage:
[code][STATUS]
AZER 1000/1000 HP
         500/500 DEF
ATACK : Phase Blade V5 , Phase Cannon V5
PWR ATACK : Final Laser, Plasma Barrage , Hyper Slash
SPECIAL : Overdrive, Element Change
DEFENSE : Phase Barrier , Defensive Position

HP - Self Explanatory
Defense - If you have a shield or armor this takes hits before you do.
ATTACKS - Your Basic Attacks
PWR ATTACKS - More Powerful Attacks that may induce a cooldown ( You wait a turn or two to use again or the moves need to charge up to use)
SPECIAL - Special Abilities that can be used during a turn ( Some may have a cool down)
DEFENSE - Defensive Attacks that usually do not hit the enemy.

[*code][STATUS]
 / HP
         / DEF
ATACK :
PWR ATACK :
SPECIAL :
DEFENSE :[/code]
You can make your own with this, to use it just remove the * and make sure you keep it somewhere copied so you can paste it into your posts again.

Sorry for not pming you about this, I thought it would be better for everyone to see it instead.


I like it. I'll tone down the strictness, but i will keep the damage reduction, just lighten it a bit, because i have gone kind of hefty on the damage. I'll also focus primary punishment on those who break the rules.

I'll update the next set of attacks with the new reductions, and then do a paused moment to allow things to straighten out with the new systems. So, give me a bit to update.
« Last Edit: November 12, 2015, 08:20:09 PM by lord techno »


The Entity focuses it's attack! Increasing the power!

The Spiral Rift Cannon fires on the A.R.C and the two Exo-Suits! It inflicts 100,000 Damage to the A.R.C and destroys the Exo Suits!

No crit lands! Stage V is next! (i really need to reconfigure this randomization thing, it never crits till the end ;_;)

Space1255 Charges to 45%!

BreadFish fires the mining laser! Hitting the A.R.C for 70,000 Damage!

TableSalt continues spamming the Nebula Arcanum! Inflicting 30,000 x3 Damage!

ZERØ Uses the power of the Final Prism and unleashes Team Turbo Drive! Healing all teammates to full health, curing illnesses, and all attacks following this are multiplied by 1.5x for their damage!

Nicepoint prepares energy in his hands!

TableSalt protects Nicepoint! And will continue to do so until he does something else.

CRITAWAKETS Takes the final prism from ZERØ and throws it towards his imploding core! Something will happen next cycle!

A medic bot is building an ubercharge for TheEpicRobot! But he cannot attack this cycle!

blazerblock2 feels confident in his damage, and goes for a flying kick to the A.R.C! But he simply injures his foot by clanking against metal!

Duck Quackington casts the Duck Tornado! Ducks smack into the A.R.C while quacking wildly, and in pain when they impact! The damage of physical ducks does little damage however.

1,000 Damage!

Level 5 Dispentry fires a barrage of rockets at the A.R.C! Inflicting 20,000 Damage!

Kidalex90 searches for materials to create a molotov! He manages to find them, but it will take two cycles to put them together!

The A.R.C fires the death ray! It Destroys the Level 5 Dispentry!



TWENTIETH BOSS FINAL PART
OP BATTLE FINAL PART

A.R.C
Phase 1 of 3
Deplete the A.R.C's health to progress to the next phase!
Armed with Death Ray
1,269,000/3,000,000
Afflicted with Relentless Assault
(Attacks cannot be prevented)
Afflicted with Sniper's Accuracy
(Attacks cannot be dodged)
Afflicted with Targeting Virus
(Attacks have a 25% chance to miss. Ignores 100% hit chance buffs)
Afflicted with Defense Buster
(Attacks cannot be blocked)
Afflicted with A.R.C Death-Ray Charger
(Attacks occur more frequently the more injured the A.R.C is)
(Maximum is 4 Attacks per turn)

The Ear-Rape Quack is 40% Charged!

A portal opens and consumes the players! Sending them to a temporary rift!

It appears to be a temporary safe haven...This will give you a chance to recooperate, and re-adjust.

This is our break moment. We will use this time to adjust to the new systems, and apply new features, including the statistics that ZERØ was so kind to share.

You can also comment some strategies between yourselves if you want. Or ask me something.
« Last Edit: November 12, 2015, 08:53:27 PM by lord techno »

Just,get a bunch of space heaters, it'll overheat and cause it to shut down due to the overheating. When it's shut down we attack.

Code: [Select]
[STATUS][NONE]
AZER 1/1000 HP
         0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL
* ZERØ Has imploded with the Final Prism, a strange energy orb with a purple aura remains, something seems to be happening to it.



From now on please use the following template if you can, your not forced to but if you can you could help a lot.

[STATUS]
 / HP
         / DEF
ATACK :
PWR ATACK :
SPECIAL :
DEFENSE :

Once you copied and pasted it into your post, just highlight the whole thing and use push this button
Code: [Select]
To do this

HP - Self Explanatory
Defense - If you have a shield or armor this takes hits before you do.
ATTACKS - Your Basic Attacks
PWR ATTACKS - More Powerful Attacks that may induce a cooldown ( You wait a turn or two to use again or the moves need to charge up to use)
SPECIAL - Special Abilities that can be used during a turn ( Some may have a cool down)
DEFENSE - Defensive Attacks that usually do not hit the enemy.


Id probably forget to update that though, but I'll try to remmeber

Code: [Select]
loving dead / 5000 HP
loving dead / 300 DEF
ATTACK:
 - Crack Shot (5000)
 - Plasma Tornado (7500)
POWER ATTACKS:
 - Freedom Drop (2 charge) (30000)
 - Freedom Drop Remastered (3 charge) (50000)
 - True Freedom Shot (5 charge) (100000)
 - Mini Nuke Blast (3 charge) (75000)
 - True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
 - Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
 - Unshakable Loyalty (cannot be controlled by enemies)
« Last Edit: November 12, 2015, 09:13:03 PM by Space1255 »