Poll

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Total Members Voted: 0

Author Topic: BFBB [BOSS #3 - KIDALEX90]  (Read 185534 times)

could I join in on this

basicity its time for lenny
Code: [Select]
[doin good.]
 / HP 2500/2500
         / DEF 4000/4000
ATACK : Lenny stare Lenny annoy
PWR ATACK : Show me the booty Summon Lennipede
SPECIAL : Ultimate lenny spam
DEFENSE : Lenny Ignore

        
Code: [Select]
 Lenny Stare: Stares at the target, causing damage, does bonus damage if target is hit with lenny annoy
Lenny annoy: Low damage, but lower's targets DEF
         Show me the booty: Plays a song, increasing attack for allies, and lower attack for enemies
Summon Lennipede: Summons Lennipede. A creature with 6000 HP and 2500 HP. It has the same attacks as lenny, but has Lenny Shield and Lenny Ignore, both replacing the pwr attacks. Lenny shield, well shields someone, and lenny ignore, makes him invincible for that turn, but he cannot attack.
        Ultimate Lenny spam: Takes 7 turns to charge, and when charged, Lenny will fire a beam of pure Lenny, dealing MASSIVE MASSIVE damage and blinding the target. Lenny may not attack the next turn.    
 


I guess I would use lenny annoy



ATTACK CYCLE END

Once we pass this cycle, i have a few announcements i'd like to make.

Hey guys, im new to this thread :p, ill explain my attack(s):
I can do a standard loud-speaker earrape (5energy) (OP Decides)
I can build buildign that will inturn create energy for my bigearrape (10 enerygy) (OP Decides)
Bigger earrape (50 energy) (OP Decides)
Biggest earrape (80 energy) (OP Decides (must do an insane amout of damage))
Solar plant will make 5 energy a turn (1 turn to build)
Factory will make 10 energy a turn (2 turns to build)
Oil factory is 20 a turn (4 turns to build)
Nuclear reactor is 25 (6)
Antiproton Reactor is 30 a turn (8)
Antineutrino reactor is 50 a turn (10)
(Using a attack will get rid of every energy plants e/t by 2)

Could you perhaps organize it better? i cannot really understand it.

Nicepoint taps into the ground stations power! Transforming the magic soccer ball into the SUPER SOCCER BALL!

He continues charging power!

Ground Stations 1, 5, 9, and 13 direct their power flow to nicepoint! Increasing his power level!

The maintenance platforms begin ascension! If they survive this cycle, they will become protected by the shield. If they are struck during Ascension, they are instantly destroyed.

Redconer scopes in!

CRITAWAKETS absorbs more souls! Putting his cap 2 of 7!

Space1255 activates Liberty Boost! All cooldowns during this cycle and the next cycle are 0! But following the buffs end, the next charged attack will have it's charge time doubled!

Kidalex90 Throws a throwing knife at the A.R.C! It scrapes the armor but does nothing else otherwise!

5,000 Damage!

Copy Kirby throws a copy! Hitting the A.R.C and inflicting 6,500 Damage!

Pearooster zaps the A.R.C with PK Mindshock! The A.R.C suffers internal damage! Taking 50,000 Damage!

The Entity double-casts Major Reality Rift! Two rifts opening up within the A.R.C! 100,000 Damage!

The first rift does not inflict any debuffs!

The second rift inflicts Sapping Defense!

TheEpicRobot calls for help!

An engineer bot arrives! It functions as a partner for TheEpicRobot! It cannot be attacked directly. However, if TheEpicRobot would die, the engineer bot dies instead.

Cypthon performs the MLG Gun Greenscreen effect! Hitting the A.R.C with hundreds of bullets! A majority bounce off, but inflict some damage to the armor!

35,000 Damage!

LennyBob joins the battle!

Bow performs the Peddle Blade! They cut into the armor, inflicting low damage!

10,000 Damage!

Newly Introduced cannot attack during the battle phase of the cycle they were introduced in, if introduced during the battle phase.

The A.R.C fires the death ray! Striking and Destroying one of the ascending maintenance platforms!

The A.R.C Generates two walls near Bow! Before they slam together! He barely survives!



TWENTIETH BOSS FINAL PART
OP BATTLE FINAL PART

A.R.C
Phase 2 of 3
Deplete the A.R.C's health to progress to the next phase!
Armed with Death Ray & Matter Generator
||=======||1,321,000/2,000,000||=======||
Afflicted with Anti-Debuffer
(Resists major debuffs)
Afflicted with A.R.C Matter Molder
(Matter Generator cannot be negated, destroyed, or blocked)
Afflicted with Sapping Defense
(Gains a 25% damage reduction, but deals 50% less damage)

Bow is Dead!

Redconer, Nicepoint, and Space1255 are trapped inside Matter Generated Walls! They will be unable to dodge attacks for 1 cycle!

The players are buffed with Liberty Boost! Charged Attacks can be performed as normal attacks for this cycle!

TheEpicRobot has a robot engineer partner! It may perform actions alongside TheEpicRobot, and should TheEpicRobot die, the engineer bot will die instead.



STATS

ZERØ

Code: [Select]
[STATUS][NONE]
AZER 1/1000 HP
         0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL

Space1255

Code: [Select]
5000 / 5000 HP
300 / 300 DEF
ATTACK:
 - Crack Shot (5000)
 - Plasma Tornado (7500)
POWER ATTACKS:
 - Freedom Drop (2 charge) (30000)
 - Freedom Drop Remastered (3 charge) (50000)
 - True Freedom Shot (5 charge) (100000)
 - Mini Nuke Blast (3 charge) (75000)
 - True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
 - Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
 - Unshakable Loyalty (cannot be controlled by enemies)
 - Liberty Boost (Attacks that require charging can be used instantly during the same and the following cycle this is activated. In concequence, the charge time is doubled for the next charged attack used)

Rabbot32

Code: [Select]
Status: Hard to tell. Looks to be in good spirits.
Entity:
8000/8000 health.
4000/4000 defense.
Attack: Minor Reality Rift. Man Who Speaks In Hands.
Pwr Attack: Major Reality Rift.
Special: Reality shatter.
Defense: Temporal Shield.  Man Who Blocks With Hands.

DESCRIPTIONS

Code: [Select]
Minor Reality Rift. A tear in reality is formed, has a 1/10 chance of effecting boss with a random minor status effect.
Man Who Speaks In Hands. Summons forth several giant interdimensionall hands to strike the boss.
Major Reality Rift. A larger tear in reality is formed. Has 1/2 chance of affecting the boss with a random status effect.
Reality shatter. Reality is completely shattered in a limited area. Affects boss with random major status effect, but has a 1/2 chance of effecting the entity as well.
Temporal Shield. Provides a weak shield for several players to hide behind that heals 25 points per-cycle of hiding. If it's charged, lasts longer.
Man Who Blocks With Hands. Giant interdimensional hands are summoned that shield the entity alone from attack.

Kidalex90

Code: [Select]
Status: Doing pretty well.
1,000/1,000 HP.
250/250 Defense.
Attack: Fire Away!  Throwing Knife.
Pwr Attack: Bombs Away!
Special: Akimbo Blast.
Defense: Riot Shield

DESCRIPTIONS

Code: [Select]
Fire Away!: I fire a ray-seven (which is a crudely drawn mixture of a five-seven and a ray gun.) at the boss 15 times.
Throwing Knife: I chuck a throwing knife at the boss.  Has a 1/4 chance of missing.
Akimbo Blast: I fire two ray-seven's at the boss 20 times.
Riot Shield: I put a riot shield on the ground.

Pearooster

Image file was not supported. Please use an image in png, jpeg, or gif format.
Code: [Select]
Status: Alive
4000/4000 HP.
0/2000 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Psi Shield

DESCRIPTIONS

Code: [Select]
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.

SWAT One

Code: [Select]
SWAT One/Admiral Tuevon

Status: Alive
5,000 / 5,000 HP

Player is inside vehicle:
   Ultimate Indra's Arrow [UIA Mk. V]
      50,000 / 50,000 HP
      250,000 / 250,000 DEF (Shields)
      Attack:  Spiral Rift Cannon
      Special:  Revival Beam (Revives one dead player)
      Other Assets:  16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed.

Other notes:  The Saferoom on the UIA is indestructible.  Players and crew taking refuge there cannot be killed there, but cannot attack either.  A second revival/life support beam is inside of this room and will also revive a player when they die.

mattsos

Code: [Select]
[STATUS]
national socialistball
Dead / 1,000 HP
        Dead / 2,500 DEF
ATACK : EUROCOINS
PWR ATACK : GROUND POUND
SPECIAL : DENBTS
DEFENSE : JUDENBANK

A description of your attacks is optional, but appreciated.

CRITAWAKETS

Code: [Select]
[STATUS]
 2,000/2,000 HP
         1,800/4,000 DEF
ATACK :  MP40
PWR ATACK :  Spears of Justice
SPECIAL :  Soul Absorb
DEFENSE :  Deflector Shield

A description of your attacks is optional, but appreciated.

Redconer

Code: [Select]
[STATUS]
 9000 / 9000 HP
  2000 / 2000 DEF
ATTACK : Snipe* (10,000), SMG (???),
PWR ATTACK : Railguns (depends on how much Redconer shouts out, "RRRAAAAAAIILS"), A.R.G. (Arsenal of Rail Gods, one after Railguns)
SPECIAL : Life Drain (varies, replenishes life for himself/allies), Golden Wrench (varies, can revive dead players close to Redconer)
DEFENSE : Crouch, Sandbags, Reinforcements (calls out 2-3 Normals to assist)

Nicepoint

Code: [Select]
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
 Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
 Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
 Power Overflow
DEFENSE :
 Counter Beam
ABILITIES: Charge, Combo Moves, Reformation

DESCRIPTIONS

Code: [Select]
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.

Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Damage is dependant on current health at the time of use. Cooldown begins after revival. Cooldown doubles if self-revived via Reformation.

Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.

Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.

blazerblock2

Code: [Select]
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK :  Piston Punch, Plated Kick
PWR ATACK :  Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL :  Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE :  Welded power suit

DESCRIPTIONS

Code: [Select]
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots.  Ouch.

Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin.  Really gets Blazer's adrenaline pumping.

Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage.  The more successful attacks he lands, the faster it fills up.  When it reaches 100, he becomes overconfident, which results in his next attack dealing triple piercing damage, or killing himself.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 25% damage buff.

Cypthon

Code: [Select]
Status: Alive
 5,500/5,500 HP
        500/500 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop

A description of attacks are optional, but appreciated.
Cooldowns are Highly Suggested.

TheEpicRobot

Code: [Select]
HP: 5000/5000
DEF: 2500/2500
Atk: Fist of Steel, Deflector Minigun
Pwr. Atk: Krit Deflector Minigun
Special: Back-Up Bots

DESCRIPTIONS

Code: [Select]
Fist of Steel: Launch a giant loving punch.
Deflector Minigun: Shoot his minigun, can be targeted at the enemy or incoming explosive projecticles.
Krit Deflector Minigun: Deals 3x dmg done of Deflector Minigun, but can only be used on enemy.
Back-Up Bots: Can call in support from other robots, but only one at a time (excluding larry the cable guy).

Bow

Code: [Select]
Pretty Dang Good
 125 / 125 (Lol what do you expect? Its a dang flower)
 0 / 8500 (Peddle Shield)
ATACK :Peddle Blades, Peddle Bomb, Dig, Root Dash
PWR ATACK : OMEGA FLOWEY (transformation, 2 turns) OMEGA FLOWEY ATTACKS: Laser Beam, Flower Gun, Vine Grab, Venus Vortex.
SPECIAL : Life Peddles
DEFENSE : Peddle Shield

DESCRIPTIONS

Code: [Select]
Peddle Blades: Peddles fall off and form blades, the peddles fly at the set target
          Peddle Bomb: Peddles fly in the air and come down on a set target and explode
          Dig: I hide underground for one turn, therefor, I cannot be hit. However, there is a 1 turn cool down for using it
          Root Dash: Roots come up and cut through the set target
          OMEGA FLOWEY ATTACKS:
          Laser Beam: Self Explanatory.
          Flower Gun: I use little flower hands and shoot flowers that take away HP over time. However, effect only lasts for 2 turns
          Vine Grab: A crud ton of vines come at the set target with spikes at the end of each vine.
          Venus Vortex: A venus fly trap appears out of my hand and a bunch of flys go towards the venus fly trap, hitting anyone that gets in the way.

Copy Kirby

Code: [Select]
Copy Kirby
5000 / 5000 HP
350 / 350 DEF
ATTACK:
 - 1-2 combo(4500)
 - Copy throw  (6500) (cannot be used 2 times in a row)
POWER ATTACKS:
 - Bounce Bros (2 charge) (30000)
 - Advanced Bounce bros (2 charge) (20000) (item steal)
 - Copy Punch (2 charge) (100000) (can only be used once a battle)
 - Copy-summon (3 charge) (75000)
 - Copygeddon (4 charge) (100000 - 150000)
Specials:
 - Copy manipulation. (Copy's cannot be controlled by enemies)
 - Copy Powers (can summon copy's of himself)

DESCRIPTIONS

Code: [Select]
- Bounce Bros - Copy bounces on one of his clones and lands on the enemy.(DIRECT)
 - Advanced Bounce bros - Same as before, but it knocks the opponents most precious item out and copy takes it.(DIRECT)
 - Copy Punch - Copy charges up a fist and upon release is a giant arm filled with copy's of himself, hitting the opponent.(DIRECT)
 - Copy-summon - Copy summons around 10 copy's and they charge at the enemy dealing nice damage. (INDIRECT)
 - Copygeddon - Copy summons 500 copy's, they charge into the enemy as amazing speed and forget them up. (INDIRECT)
Direct: Can be effected by status such as (IF DIRECTLY ATTACKED, %50 CHANCE TO PARALIZED)
Indirect: Not able to be effected from them

JamesH

Code: [Select]
[doin good.]
 / HP 2500/2500
         / DEF 4000/4000
ATACK : Lenny stare Lenny annoy
PWR ATACK : Show me the booty Summon Lennipede
SPECIAL : Ultimate lenny spam
DEFENSE : Lenny Ignore

DESCRIPTIONS

Code: [Select]
Lenny Stare: Stares at the target, causing damage, does bonus damage if target is hit with lenny annoy
Lenny annoy: Low damage, but lower's targets DEF
         Show me the booty: Plays a song, increasing attack for allies, and lower attack for enemies
Summon Lennipede: Summons Lennipede. A creature with 6000 HP and 2500 HP. It has the same attacks as lenny, but has Lenny Shield and Lenny Ignore, both replacing the pwr attacks. Lenny shield, well shields someone, and lenny ignore, makes him invincible for that turn, but he cannot attack.
        Ultimate Lenny spam: Takes 7 turns to charge, and when charged, Lenny will fire a beam of pure Lenny, dealing MASSIVE MASSIVE damage and blinding the target. Lenny may not attack the next turn.




Ok so, apologies for the chain of posts but, you know how it is.

Onto business, i have a few things i want to say.

Firstly, i was suggested this by a player awhile back, and i've thought about it. i MAY be willing to appoint a co-OP. Someone who can assist in keeping this updated. I'm not 100% sure about it, but i MIGHT be doing this.

Second, i have been thinking about turning this into a litteral game, via the RPG maker program, i'm curious if you guys would enjoy that.

Not sure how viable a full game of this could be.  I wouldn't bank on it being a feasible thing to do.

Antmen begin to create a replacement platform as the platforms begin to service the UIA after they enter shield range.

SRC:  Fire (Stage 1)
RvB:  Auto-revive.

Also to revise:
Code: [Select]
SWAT One/Admiral Tuevon

Status: Alive
5,000 / 5,000 HP

Player is inside vehicle:
   Ultimate Indra's Arrow [UIA Mk. V]
      50,000 / 50,000 HP
      250,000 / 250,000 DEF (Shields)
      Attack:  Spiral Rift Cannon
      Special:  Revival Beam (Revives one dead player)
      Other Assets:  16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed.  3 maintenance platforms complete with drones and their own independent power systems that exist within the shields.  Can take discharges from the UIA to contain a cooldown and accelerate the UIA's rate of fire.

Other notes:  The Saferoom on the UIA is indestructible.  Players and crew taking refuge there cannot be killed there, but cannot attack either.  A second revival/life support beam is inside of this room and will also revive a player when they die.
« Last Edit: November 24, 2015, 06:24:26 PM by SWAT One »

making this into a legit game would be quite hard, yet maybe possible with a lot of help and time


LennyBob begins asking 4chan and reddit how to turn into a MLG lenny

as well begin to summon Lennipede using satanic rituals

Lenny has summoned Lennipede
« Last Edit: November 24, 2015, 07:57:22 PM by JamesH »


LennyBob begins asking 4chan and reddit how to turn into a MLG lenny
m8 ill he1p y0u b3 MLG lenny!!!1!!

Cypthon begins working on a new project or super weapon.
Hey you, yeah you! I need your help in developing this super weapon!
We need specific parts, some located on battle field, some in your weapons, maybe even in the boss.


Code: [Select]
PARTS:

Lusintanoin Mineral (Located in boss, damage it until the part comes out of it. I guess Lord Bitchslapper can decide when it comes out..)

Laser Beam source (One of the things in weapons, somebody must sacrifice a weapon/attack)

EXO Suit remains (Bring the exo suit back space you little feggot)

500 HP (another sacrifice cliche)





« Last Edit: November 24, 2015, 08:42:54 PM by Cypthon »

i begin creating a pet that will assist me in battle

m8 ill he1p y0u b3 MLG lenny!!!1!!
Lenny now understands that we must have
Code: [Select]
all chaos Doritos
the mlg mtn dew
the power of the steam summer sale
Faze's blessing
Optic's blessing
and the assistance of Sanic, Shrek

and a MLG Virus, in which only 2 were made
also in a battle is going on have Megalovania from undertale playing in the background
« Last Edit: November 24, 2015, 08:46:07 PM by JamesH »