idk, the combos still seem to be able to go on long and do lots of damage
not to mention you only said "anti juggle" which is way different that what you described just now
yeah i couldn't think of the word at the time
i just don't think a mechanic like that works with a competitive fighting game, it seems more like something that'd be in ssb or soul calibur
also since i completely disregarded it: 'zoners' are characters that sling out as many projectiles as possible and are encouraged to stay as far away as they can from the opponent, and i
really don't like those kinds of characters, they're normally just boring to fight against