Author Topic: Incomplete List of Industry Changing Epic Games.  (Read 5644 times)

If everybody has stopped crying at a clearly labelled incomplete list, I've updated it with a few suggestions.
The whole point of this thread is to start a discussion about why things should be included or removed. Pull up an argument and back it up instead of crying about it.

If everybody has stopped crying at a clearly labelled incomplete list, I've updated it with a few suggestions.
The whole point of this thread is to start a discussion about why things should be included or removed. Pull up an argument and back it up instead of crying about it.

>still not including these games

Starcraft/Warcraft
Total Annihilation
Homeworld
Empire Earth
Alpha Centauri

Let me go on by saying that these games revolutionized the field of RTS's at one point or another.

Starcraft and Warcraft were one of Blizzard's first games and probably some of the most popular and most played RTS's of all time. Warcraft III especially brought a lot to the table with its ability to be modded heavily and introduce gamemodes completely different from the actual game. It's still played to this day by many people and mods/maps are still being made for it.

Total Annihilation is another industry defining game, the ability to create as many units as your processor could handle to defeat the enemies wasn't something seen every day. Only Command and Conquer was able to do this and they still didn't have 3D(-ish) models to deal with. It also lead the way in the terms of mods, usually these mods came in the form of new maps and campaigns or even new units to the game. It also inspired games like Supreme Commander and Planetary Annihilation, and it even has an open source engine based off of it.

Homeworld is an interesting game, what made it unique however was the fact that you had battles on a totally 3D playing field, being able to have units on different positions on the x, y and z axis. Again, this was another defining game in the industry.

Empire Earth is an oddball game, but a great oddball game. What I mean by that is, there has already been multiple games out that this game encompasses within mechanics and such, it also brings new ones to the table. The similarities are apparent in games like Age of Empires, Civilization and the rest, but this game takes all of these mechanics and makes it great. Yeah, games are much longer for an RTS, but it works and this becomes apparent in other games like Rise of Nations. The build your own civilization feature was pretty cool and the ability to go from ages like stone age to space age was unique for RTS's like it.

Alpha Centauri brought a lot more to the table than what Civilization at the time brought with it. It had unit building and other features that make it more memorable in my opinion. Just overall, it was a better game in my opinion.

>still not including these games

Let me go on by saying that these games revolutionized the field of RTS's at one point or another.

Starcraft and Warcraft were one of Blizzard's first games and probably some of the most popular and most played RTS's of all time. Warcraft III especially brought a lot to the table with its ability to be modded heavily and introduce gamemodes completely different from the actual game. It's still played to this day by many people and mods/maps are still being made for it.

Total Annihilation is another industry defining game, the ability to create as many units as your processor could handle to defeat the enemies wasn't something seen every day. Only Command and Conquer was able to do this and they still didn't have 3D(-ish) models to deal with. It also lead the way in the terms of mods, usually these mods came in the form of new maps and campaigns or even new units to the game. It also inspired games like Supreme Commander and Planetary Annihilation, and it even has an open source engine based off of it.

Homeworld is an interesting game, what made it unique however was the fact that you had battles on a totally 3D playing field, being able to have units on different positions on the x, y and z axis. Again, this was another defining game in the industry.

Empire Earth is an oddball game, but a great oddball game. What I mean by that is, there has already been multiple games out that this game encompasses within mechanics and such, it also brings new ones to the table. The similarities are apparent in games like Age of Empires, Civilization and the rest, but this game takes all of these mechanics and makes it great. Yeah, games are much longer for an RTS, but it works and this becomes apparent in other games like Rise of Nations. The build your own civilization feature was pretty cool and the ability to go from ages like stone age to space age was unique for RTS's like it.

Alpha Centauri brought a lot more to the table than what Civilization at the time brought with it. It had unit building and other features that make it more memorable in my opinion. Just overall, it was a better game in my opinion.

This is the kind of quality replies that I was hoping for when creating this post, solid arguments, not petty crying.
I've added some of these suggestions.



This is the kind of quality replies that I was hoping for when creating this post, solid arguments, not petty crying.
I've added some of these suggestions.
Sorry that we don't agree with you.
No wonder you were the one that people wanted to die first lol.

Five nights at freddies

Five nights at freddies
I agree

It should how to make a horrible game and profit, oh wait COD did that first

you should add e.t. and pac-man for the atari 2600

they were so industry-changing that the industry loving died

So basically word count is the difference between a good point and just whining? Because I've seen a lot of good short points that were seemingly ignored.

I agree

It should how to make a horrible game and profit, oh wait COD did that first
early cod is ok

Metal Gear Solid 1
if reasons needed will post many later

you should add e.t. and pac-man for the atari 2600

they were so industry-changing that the industry loving died

lmao

I agree

It should how to make a horrible game and profit, oh wait COD did that first
The first game was ok. It was a simple little fun concept that just so happened to get ruined by its sequels.

Half-Life popularized storytelling without cutscenes by having the player experience everything through Gordon Freeman's eyes. Literally everything Gordon does from arriving at work to the end of the game is experienced by the player.

Most games in its genre didn't tend to care about story up to that point.

It also wasn't just about action. The whole series has quiet moments where you stop and solve puzzles or talk to characters.


Another is Deus Ex, which gave the players tons of options on how to tackle every single situation, with choices that they had to make throughout the length of the game.
« Last Edit: October 28, 2015, 03:13:59 PM by Sitrus »