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Author Topic: {FUNDED} Indivisible (woohoo)  (Read 4425 times)

Download the demo
(Direct download from this page)

All information taken directly from the Indiegogo page.

General overview
Lab Zero is proud to announce our new action/RPG, currently titled Indivisible.

Indivisible is inspired by classics like Valkyrie Profile and Super Metroid, but with the unique character, world, and gameplay depth Lab Zero is known for, and will feature a stunning soundtrack by legendary Japanese game music composer, Hiroki Kikuta.

This is a fixed funding campaign, which means Indivisible will only happen if we reach our goal. 505 Games has generously agreed to contribute a further $2 million toward its development only if we reach that goal. So for us here at Lab Zero, your contribution counts for more than double!

If funded, Indivisible will be released on PlayStation 4, Xbox One, and Steam Windows / Mac / Linux. The final product will support the English, French, Italian, German, Spanish, Japanese and Russian languages.

Protaganist Overview
Meet Indivisible’s protagonist, Ajna.
A good-natured tomboy with a rebellious streak, Ajna was raised by her father on the outskirts of their rural town. Her father raised her to be fair-minded and tough, and trained her in martial arts so that she might defend their home.
When their town is attacked by local warlords, Ajna discovers a mysterious power - the power to absorb certain individuals into her being. Furthermore, fusing with these “Incarnations” will not only allow her to summon them into battle, but also grant Ajna new weapons and abilities.
Determined to confront the warlords and find out more about these strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.

Combat overview
Indivisible’s battle system is inspired by Valkyrie Profile’s, but we’re leveraging our combat expertise to make it more active and give it even more depth and customization. If you’re not familiar with the combat in Valkyrie Profile, each character in your four-person party is mapped to one of the face buttons. Tapping this button will make that character attack.

Essentially, your party functions as a single, customizable fighting game character - the key to success is mastering your party’s attacks to create combos, and experimenting with new Incarnations and attacks to make the most out of every round.

However, unlike Valkyrie Profile, Indivisible’s battles are not strictly turn-based. We’re taking a more active approach, where characters can attack any time they have actions available. Actions recharge in real time for you and your enemies, so waiting for more characters to be able to act at once allows for bigger combos and gives you more strategic options.

In addition to the basic controls, as Ajna develops an affinity with her weapons and Incarnations, new attacks will be unlocked. The additional attacks will be activated by tapping a button and holding either up or down.

Setting overview
While Indivisible’s thematic core is inspired by Southeast Asian mythology, the game is full of lands and characters inspired by a variety of cultures and myths.




« Last Edit: December 02, 2015, 06:12:28 AM by Rabbot32 »


Good idea, will add 'fund-o-meter' to the main post.

With our daily 1% increase, a bump.

Saw and played this a while ago, it was really nice. I hope they get enough support to finish this game.

Okay why the forget do they need $1,500,000. That's loving absurd.

Okay why the forget do they need $1,500,000. That's loving absurd.

The combat sounds really clunky tbh

Okay why the forget do they need $1,500,000. That's loving absurd.

Okay why the forget do they need $1,500,000. That's loving absurd.
The developers were promised $2,000,000 by 505 Games, given they reach their goal . I think this video puts things into perspective but in short what the developer says where the budget is going is that $120k goes to indiegogo, and for the 23 people they intend to employ above the federal poverty level ($40k each) for three years it costs them about $2,760,000. So the indiegogo campaign is for even less than what they will spend in full to make it.

From what they say this is considerably less than a general triple A game (in the video they give examples like Destiny being $140,000,000 and Final Fantasy 7 being $45,000,000, inflation around $213,000.000, and although this game in question isn't like those two, I think it kind of shows how many indie games pale in comparison to other game costs), and from what I can gather from other Kickstarters and the like, such as Bloodstained, Shenmue 3, and  Yooka-Laylee, Indivisible doesn't really have the big names, a huge following, or much company backing/support to be funded as fast or well. From what I can tell they intend to make this game quite large, and I think it is reasonable to assume that the cost is necessary, but then again I'm not the most well-informed individual about the video game industry budgets and the sort, I just thought I'd offer what the developers have stated about the cost.

If you want to pay people more than minimum wage (which is so low that you can't afford to live on that as a yearly income) then you need to set your price high.

Okay why the forget do they need $1,500,000. That's loving absurd.
do you know how much it costs to make a video game

do you know how much it costs to make a video game
Roughly a lot of monies.