Poll

Do you plan on buying the game, when it's done?

Yae!
Nae.

Author Topic: {FUNDED} Indivisible (woohoo)  (Read 4292 times)

I hope it works out, it's the final fantasy 6 combat system with beautiful Alex ahad character design,  what's not to love

72% funded. I'm not sure the project is going to make it.

"Hey, backers! Have a good weekend? Hope so!

As we head into the final two weeks of the campaign, we've got some exciting things to tell you about, so let's get right to it.

505 Games is sweetening the deal!

Each perk for the Indivisible campaign is getting added value with Steam codes provided by 505 Games. Each tier UNDER $100 will be getting a Steam key for How to Survive.

All tiers $100 and above, will get How to Survive ANDBrothers.

That's not all, though.

For the winner of each contest we've got going on, 505 Games will offer a choice between a customized Indivisible PS4, customized Indivisible Xbox One, or an EVGA NVIDIA 980 video card!

Pretty sweet, right? We want to give a big thanks to 505 Games for making each tier in Indivisible an even better value.

Now we have yet another guest character to share with you: Shantae!

Check out how she looks in Indivisible's art style:

We are super thankful to WayForward Technologies and especially to Matt Bozon for giving us the opportunity to include Shantae in the game."


Get hype.


Literally a waifu rpg sim now

Fire emblem awakening: the rpg platformer

"Wow, we hit $1.1 million last night! Phenomenal... We're so close we can feel it! Can you? Yes, you can.

This means we have another Incarnation to reveal to you. Say hello to...

~ Hassam ~


Once an eccentric professor at the Tower of Wisdom, Hassam is now an eccentric adventurer and inventor.

He has found a way to convert the surrounding energy of the world and nature, known as Prana, into the internal psychic energy, Iddhi, by way of a bizarre and rather clunky machine. Eager to study the effects of direct application of Iddhi, Hassam straps his invention to his back while traveling.

An ardent collector of artifacts and a constant learner, Hassam views the ever-expanding Iron Kingdom and its intellectual oppression as the world's greatest threat. Having recently learned of the fall of the Tower of Wisdom, he fears for the fate of his home lands, but has decided to continue his research for now.

He's heard talk of an especially interesting specimen - a small girl with a peculiar power...


We also have a new promotional video to share with you. Check it out:

You can't embed videos on the BLF, das' illegal.


Oh, and we've updated that guest character lineup image to include Shantae! Check it out here:



It's coming down to the wire, but we're really glad to have over 17,000 backers on our team willing to fight alongside us.

Let's do this!!!"

Get hype.

why the heck would you need 2 million dollars just to make a video game

starmade, minecraft and blockland were all developed on practically nonexistant budgets and collectively they've made millions.

why the heck would you need 2 million dollars just to make a video game

starmade, minecraft and blockland were all developed on practically nonexistant budgets and collectively they've made millions.
Because the games you listed were largely one-man teams produced in someone's freetime. Try doing some math and work out what the minimum income for someone who the government isn't helping is. Now. Multiply that by the number of people on the project, add publishing rights. Let me give you an idea. The original Pokemon (Red/Blue) cost ~$50,000,000 to make. Lab Zero is working with a much smaller budget. 1.5 million from the campaign and 2 million from 505. That's only $3,500,000. You're missing a whole digit. Lastly, when dealing with big numbers, 1.5 doesn't equal 2. You need to keep your stuff concise here. On the normal scale, 1.5 and 2 are only .5 whattheforgetevers apart. On this scale, you're talking another $500,000. I'm failing math and I can tell you that.
« Last Edit: November 25, 2015, 02:50:52 AM by Rabbot32 »

Also I'd consider the assets and type of game involved here, Indivisible is a 3D world that has set locations along with several frames of 2D drawn sprites. Minecraft and Starmade are are solely 3D games with some spritework comparatively with randomly procedurally generated maps. Creating a world manually as opposed to either letting the players or a generator do it probably takes a lot more to make.

why the heck would you need 2 million dollars just to make a video game

starmade, minecraft and blockland were all developed on practically nonexistant budgets and collectively they've made millions.
try hand drawing more than a billion frames for a video game and tell me you don't need 2 million for materials and progams

Wowie so many indie characters I recognize!

why the heck would you need 2 million dollars just to make a video game

starmade, minecraft and blockland were all developed on practically nonexistant budgets and collectively they've made millions.
well star citizen needs 400 billion dollars to make vaporware

"Backers, are you ready?

Are you ready to DO THIS THING?

We have less than ONE WEEK to knock this out of the park. Let's do it together!

It's the final weekend before we head enter the last few days of this campaign.

First up, here's a short video message from the team with some campaign updates:

Pretend it's embedded.

So all tiers under $100 now get a code for 505 Games' How to Survive, and all tiers $100 and over now get codes for 505 Games' How to Survive and Brothers: A Tale of Two Sons!

And in addition to the $500 tier or tier upgrade, all contest winners will also now have a choice of receiving a custom Indivisble PS4, custom Indivisible Xbox One, or EVGA NVIDIA 980 video card!
Next, check out this FANTASTIC promo comic page that our Senior Animator Jon Kim (@personasama) made:



Feel free to share that wherever you like!

Next, check out this in-depth post on the official Indivisible site blog from Mike Z that goes over how we'll be building upon the currently-available prototype.

http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/

SPOILER ALERT: The prototype is just the tip of the iceberg.


And don't think we've forgotten the Incarnation reveal for hitting $1.15 million!

Can you believe we've raised over a million dollars, by the way?

Say hello to...

~ Kampan ~


A cheeky thief with a flare for theatrics, Kampan is a burglar like no other. Her agility and bravado, along with the sheer destructive force of her arm, have earned her the nickname "Iron Mouse" among Tai-Krung City authorities.

Originally a pickpocket trying to support her starving family, Kampan was arrested and pressed into service as a laborer at an Iron Kingdom ore processing facility. As an expendable prisoner, she was chosen to participate in a demonstration of the prototype new mining equipment under development there. However, the disastrous outcome of several test runs brought an abrupt end to the project, and the "unstable" arm was never completed.

Upon liberating herself - and the prototype - from the facility, Kampan took a keen interest in its inner workings. Using bits and pieces scavenged during her larcenous adventures, she's built the once-abandoned arm into a powerful tool and continues to improve upon it.

Keep an eye on the our official Twitter (@IndivisibleRPG) and Facebook page (https://www.facebook.com/indivisiblerpg) for the latest developments as we get closer to the end!

We know we can do this with your support!"

Get hype.

"Backers! We passed $1.2 million and are well on our way to $1.25! We're also at nearly 20,000 backers!!

That is simply I N S A N E.

With 5 days yet to go, we can definitely do this!!

First up on the menu is the new Incarnation reveal! Feast your eyes on...
~ Kogi ~


His entire life, Kogi has been entranced by the artistry of cooking: succulent meats, fine stews, the exquisite balancing of subtle spices. Ever since childhood, becoming a master chef was the subject of his every daydream - the perfect savory marinade for the sliced beef of his existence.

But it seemed cooking was not to be Kogi's fate. Born into a proud warrior family, duty required he be brought up a fighter. Yet even as he tirelessly trained, mastering the fierce strikes and developing the unyielding stamina required to triumph in battle, he quietly dreamt of applying those same skills in the kitchen.

Finally, his training completed and unable to lie to himself any longer, Kogi chose to follow his heart.  With only his homemade cleaver, indestructible wok, and a garlic necklace to ward off spirits, he abandoned his family to pursue his true calling.  Now a vagabond chef who applies the intense techniques of battle to cooking - with mixed results - Kogi continues his Flavor Quest:  a globe-spanning journey to seek out and challenge the finest chefs and discover new tastes.

We've also got another campaign progress update, which you can check out here:
Youtube linksauce

Don't forget to submit your entries for the various contests we've got going on! The deadline is December 1st at 11:59PM Pacific time!

You can view the contest rules here: http://labzerogames.com/indiv-igg-contests/

And continuing our series of Incarnation introduction videos, we have a new installment. This time, it's for Antoine. Check it out!
Youtube Linksauce
(Narrated once again by that man of mystery, Kai Kennedy!)
Thank you for your support, backers. Let's all make this week count! We got this!!!"

Get hype.