Author Topic: Working Defibrillator  (Read 5391 times)


I've made it work with bodies not having collision.
I just need someone to test it with me.

EDIT: It's done and works.
How long should it take to fire? It currently takes about 2.4 seconds.
« Last Edit: December 12, 2015, 09:10:10 AM by jes00 »

i can test it if you host a server

i can test it if you host a server
Thanks, but Qapples already helped me test it.

Quote
How long should it take to fire? It currently takes about 2.4 seconds.
2.4 sounds good, is there a charging animation and firing animation that plays?

2.4 sounds good, is there a charging animation and firing animation that plays?
Plant and shiftDown play when it fires. The modeler is really the only one that can do a charging animation.

Plant and shiftDown play when it fires. The modeler is really the only one that can do a charging animation.
I think that'll be good as it is

The corpse containers are not sized how you would expect (makes aiming hard) and do not in ntersect raycasts (so you actually can't). Radius revival was the behavior described in the topic regardless.
Ahh, I see.

are you gonna release it?


are you gonna release it?
Like this guy said, good sir.