I'm really excited that GMod 2 will be on source 2 as well. Exciting!
they're making a sequel??? daaamn
i mainly use hammer for editing/fixing existing maps
note: use BSPSource to decompile bsp files into editable hammer filesbut i did have a map project with tf2 textures so i'll get those images eventually
the only trouble is that compiling that map into a playable map takes a VERY long time, mostly in visleaves (PortalFlow)
and i need tips to reduce that time help please