I wonder, just how broken would add-ons be? I mean, Torque 3D is pretty different, yeah
It's actually not that different. It mostly has
more stuff. Torkscript and most of the engine apis that add-ons use work just fine.
Porting add-ons (if they even have to be) would be the smallest problem here.
The real problem is porting all the custom systems. For example:
- Authentication
- Brick/Octree system
- Cache.db system, fast downloads
- Shaders (probably needs complete re-write)
- Tons of small changes all over the place - every single one would have to be checked