they shouldn't be random, there should be all four of them each game in the same pattern each time
Yeah, that's the one thing that bothers me about League. Too much random factor.
Critical strikes
Elemental dragons
Zyra's seeds spawn at a random location.
Illaoi's tentacles spawn at a random wall.
Fiora's target's vital is at a random side.
Kindred's jungle target is random until 6 marks.
Zac's blobs from hitting with abilities drop in random spots.
Twisted Fate's passive gives a random amount of gold. His Pick a Card ability begins on a random card, but at least cycles in a specific order.
Bard's chimes spawn in random locations.
Blitzcrank's ultimate passive strikes random nearby enemies.
Draven's spinning axe will fall to a random location if he's not moving.
Fiddlesticks' dark wind seems to be random and not just nearest. With the only priorities being the drain target or something not hit yet. I could be wrong on this.
Poppy's shield will fall to a random location if the target is not killed.