Author Topic: Mech Playetypes  (Read 1603 times)

I call it Lantern
Dare you to attempt and make it



Chaingun
5 Damage a shot
(Takes up 15 energy a shot)

Chest Mounted FlameThrowers
Fire damage over time
(2 main streams from the chest set on fire like a Molotov from tier tactical
doing at least 15-20 IDK you think of the damage 38 energy per second you shoot)

MechaSword
Basically a big ass sword that you cut with
(Useable only by the mech like gravity cats mech
does 75 damage and it's a heavy swing taking up 50 energy)

BackFuel Can
Basically like jet energy
(but it takes energy for everything you do such as
minigun and sword and have white lasers come from the eyes if possible)

HP:350

 :cookieMonster: GL your gonna need it, unless you're fairly good at modelling then have at it...

Just added a new one called Obliteration



Shoulder cannon like his brother Lantern

Shoulder Rifle
30 Damage a shot
(Takes up 30 energy a shot)

Wheel Mounted ScrambleRockets
16 tiny rockets the size of throwing rockets fly everywhere that spin like the bazooka from gravity cats
pirate weapons Doing 15 damage each for each rocket
(Takes up 80 Energy because you're more likely to hit someone)

Artillery
Basically a mortar Does 250 Damage per mortar
(takes up 100 Energy does 50 damage to the mech if used)

HP: 600

This mech instead of having a fuel can stores fuel inside it's body so you don't need to see that
on the lance mech it's more of just a part of the mech does nothing but just looks cool

Both mechs stop moving if all their energy is used up and it slowly has to regen for them to move again
So if you use the mortar obliterate Make sure it was worth it. OR you can skip it regenerating and do what pecon
did by using a extra item that regens it all for you basically like hardcore dark samus's basically.

My skype if you ever decide to get any progress done
Rambocreativity
« Last Edit: January 26, 2016, 07:19:29 AM by RamboCreativity »

15 damage for a fast moving minigun is a lot.

15 damage for a fast moving minigun is a lot.
Fixed! changed it to 5

This would be rather interesting.

Fixed! changed it to 5
How is it physically possible to fire a minigun on a one thruster hover vehicle? I'm pretty sure the recoil would flip it the complete forget over

Dangit, why does this topic sound so familliar...

How is it physically possible to fire a minigun on a one thruster hover vehicle? I'm pretty sure the recoil would flip it the complete forget over

I don't think it matters in a videogame. Blockland bots/vehicles don't have real physics anyways.

How is it physically possible to fire a minigun on a one thruster hover vehicle? I'm pretty sure the recoil would flip it the complete forget over
Yes it would thats why I changed the name of the topic to "Mech Playertype"
Because using that sort of thing on a floating vehicle would send you flying to jupiter
so just make it  a playertype sorta like a player with no legs
« Last Edit: January 25, 2016, 12:57:57 PM by RamboCreativity »

Bump... progress?
anyone...

I say we need more mechs but not these........