Author Topic: [COMPLETE] The Pit of 100 Trials  (Read 78363 times)

currently waiting for resonte to warp me to dino boss


hype

Maybe you should just lego of that dino boss, and choose a brighter future to pursue instead of waiting.

i defeated it with Element, clearly we are the dino gods.

Maybe we just caught it outside of its... element.

Maybe you should just lego of that dino boss, and choose a brighter future to pun-sue instead of waiting.
tsk tsk missed o-pun-ertunity

test run is over

working on pvp and made a few edits while i could

working on inbalance when a bot fails to count for the enemy counter

i defeated it with Element, clearly we are the dino gods.

Maybe we just caught it outside of its... element.
tsk tsk missed o-pun-ertunity

Please don't punish me for my pun crimes oh punny one.

i feel like you really can't get past the shark boss without a group
you can camp from the entrance

you can camp from the entrance
invisible barriers








poh my hell i am verywarjfarkmthenjrgwola[pg;. lokpbti

thats my mood but i have more ideas on improvements

pvp is not ending well

:c

after this period of testing i'll probably... finish the build, make my changes, make level 100, and uh
get it hosted
« Last Edit: June 24, 2016, 05:54:39 PM by The Resonte! »

i think level 49 is just plain broken, twice i've clicked the door and it doesn't spawn enemies

When will you host again?

When will you host again?
RIGHT NOW



i am testing an enemy-loss counter-spawn

if by some loss of relay you are stuck in a room with no more enemies to kill to progress
the room will respawn one so you can kill it and finish the room


this is a significant issue that is relatively harmless but very annoying and time consuming but hopefully it will just work
« Last Edit: June 25, 2016, 04:21:55 PM by The Resonte! »


run is over

i think that's... all the testing i really need actually

hm. i'll probably continue for a bit for the few days though but i pretty much have my things sorted

next is final boss matters i pretty much have ideas for the scene and how to work it but not necessarily "what" or "who" is the final boss or what the music for it will be

run is over

i think that's... all the testing i really need actually

hm. i'll probably continue for a bit for the few days though but i pretty much have my things sorted

next is final boss matters i pretty much have ideas for the scene and how to work it but not necessarily "what" or "who" is the final boss or what the music for it will be
badspot, lord of blocks

it's available again for people in other timezones

my general feeling right now is wow i didn't think i'd get this far
« Last Edit: June 26, 2016, 06:35:51 PM by The Resonte! »

it's as good a time as any for a formal status report

testing for this... current version is pretty much complete so

thank you Conan i could not have tested this so smoothly without your contribution to society

that's pretty nice




TO-DO LIST
  • do a ton of building details and whatnot
  • do a ton of fixes and changes and overlooks and balancings made from testing observations
  • level 100
  • -
  • public public test
  • -
  • uh. done. release.

the list of upgrades include: relay fakekill chains to make 10-minute-long timers, adding lights 75+, adding health pickups 75+, implementing the counter-bot-loss-spawn to all levels, uh. things like that








PROGRESS TIMELINE

BUILD
99%


LOBBY & SHOPS
95%


ADDON MANAGEMENT AND PROCUREMENT
90%


ENEMY IMPLEMENTION
99%


TESTING
90%


TOTAL COMPLETION
95%








which meeeeaannsss it's time for me to slog throughm ore building and stuff including the long awaited level 100

edit: i just read the entirety of this thread wow can't believe it's been almost exactly 6 months of crazy development process
« Last Edit: June 26, 2016, 10:57:28 PM by The Resonte! »

when i finish this i am going to have SUCH a huge case of burnout



happy 5-month anniversary

it's less of a celebration and more of me wondering how many hours i lost due to this