Questions:
What do trade routes do in the context of this game?
Do I get a notice of what resources my island has or do I just make it up as I go? I'd like to know so I can decide which way my country can develop.
Well, since your island is so small, I can tell you that there's not much on that island. It's a fertile land, though. Probably would be good for olives and sheep/goat herding.
Trade routes are what they mean to you. If you want a good that you don't have, someone else may have it. Trading something for it may allow you to get it.
An expedition is dispatched to claim the lands around the river to the east of Adenbell.
The expedition makes it halfway up the river before running into some natives. Some of the land
is secured completely, however.
Also, I'd like to remind people:
- Do not OOCly argue in the thread. Take it to any external source. Just don't litter the thread with an unpleasant argument.
The ONC I convenes.
Resolutions proposed by the host, Arcon, with intention to settle sea negotiations, are the following:
- A common system of signing and flag-bearing be used at sea, river and lake travel be used to communicate. It is to be communicated by a flag-wielder as well as by flags raised on the mast.
- The flag wielder is to communicate messages using a variety of signals by adjusting colored flags.
- The mast-raised flags indicate the ship's primary intention. Instead of running up a white flag, which submits the vessel to search and seizure, two new flags are to be established: One for trade negotiations, and one for negotiations in general.
Additionally, Arcon establishes trade statements for its own territory, offering any nations trade.
- As long as no entity has ill will for Arcon, it's government, its citizens, et cetera, trade will be permitted at a general tariff rate of 6% for non-allies, and 3% for allies on all goods with exception to—
- Wares such as gunpowder, shot, ammunition, armor, and guns of any kind are to be taxed at 10% for non-allies.
- Slavery is banned in Arcon, and any ship bearing slaves to enter Arconian waters or to pass through its ports will be promptly turned away without question.
Also could you guys please stop with the expansions for a moment. I'm having a really hard keeping up.