Poll

I gotta be honest, guys.  I am actually finding updating and constantly following this game to be a tremendous consumption of time and attention.  Frankly, I am seriously considering either dropping the project altogether or passing it off to anyone who I

Continue thread under new ownership.
5 (33.3%)
This thread has run its course.  Let it die.
3 (20%)
Other (explain in post)
5 (33.3%)
Abstain (Indifferent)
2 (13.3%)

Total Members Voted: 15

Author Topic: Nation Forge — Iron Desert [1863] — Beware the Ides of March  (Read 190011 times)

this is if you give me the land we both claimed, is that fine?

Actually.
Your stepping on my capital.

I am going to head down south. Null everything I claimed on territory. Population still valid.

Players shouldn't be able to give nations their nation's land at all, let alone 10%. If they leave, their nations should remain as NPCs.

Anglond
Free Willed, The Republic and Her Peoples Are With New Romekate


need a new flag w/o crown

Nation Name: Federal Republic of Anglond
Government Type: Constitutional Federal Parliament with a Judiciary and an Executive, with several provinces with provincial governments, and then further local, municipal governments.
Economic: Mercantilism/Protected Free Market Economy
Head of State: Prime Minister Matthew Hill
Capitol City: Landon
Major Cities: Landon, Alberton, Frisia, Bremerhaven, Berlynnd

Population: 7,162,586
Language(s): English (primary), Germanic Anglo-Frisian (to the northeast)
Religion(s): Anglican, Protestantism, Borchism. The government itself is secular, but many are Anglican.
Culture: English, mostly, but is more influence to culture from North Germany than meets the eye, because we aren't on an island.

Alliances:
Trade: Scotia, Arcon

Backstory:
Anglond was once part of a greater empire, that invaded the lands of a once barbarous people. Influences from this empire has made Anglond what it is today. A state that follows the principles of Mercantalism, Anglond focuses on trade and establishes itself in the region with a large navy.

Due to expansion east, however, Anglond has only recently began to bulk up their military in the case a threat is discovered.

Romekate has vassalized Anglond.

Military - 308,000
110,000 militiamen (normal, typically non-standing. Trained half a year by provinces.)
10,000 artillery (they run, carry, and supply artillery)
105,000 Federal soldiers (elites, standing army)

3,000 cavalry
6,000 specialized musket division
10,000 armed guard
8,000 marines

Navy
40 heavy ships
40 light ships
40 "gulf" ships (galleys)
10 transports

CURRENT DISPATCH
Federal Army
   Federal West Corps - 95k
      - Bremerhaven Division - 50k (FS)
      - Landon Division - 40k (FS)
      - Federal Artillery Brigade- 5k (A)
Militia Dispatch
   Militia Corps - 85k
      - Frisian Division - 30k
      - Landon Division - 20k
      - Berlynnd Division - 10k
      - Alberton Division - 20k
      - Federal Artillery Brigade - 5k (A)
« Last Edit: March 06, 2016, 05:59:42 PM by Swat 3 »

Players shouldn't be able to give nations their nation's land at all, let alone 10%. If they leave, their nations should remain as NPCs.

found a easy way around this

>Hey Nation X, want to form a royal marriage?
>Sure!
>I'm done playing, I'm no longer in this thread, so my ruler functionally dies.
>My nation now becomes part of Nation X under union

« Last Edit: January 30, 2016, 05:16:55 PM by mattsos »



i used this
this is pretty good, i'll use this.

EDIT: ok i did a nation go back to my original post
« Last Edit: January 30, 2016, 02:23:45 PM by Kringleberg »

Also swat, you missed two parts of overseas territories.





My bad.  I forgot to fill that in.



Thanks for moving, mattsos.  That helps a bit.




ok how cna i know of these border stuffs if its over steam

fine ill re-do it



Green is Yorik, Gold is my capital (known as Carnovon)

Black are smaller towns

please make my interior (of the border) a light-blue/cyan color

found a easy way around this

>Hey Nation X, want to form a royal marriage?
>Sure!
>I'm done playing, I'm no longer in this thread, so my ruler functionally dies.
>My nation now becomes part of Nation X under union
that's a horribly meta.

btw these threads usually die because not enough people are next to each other so they just kick dirt getting bored. two people usually settling near each other and just kill or ally each other. i mean, it's 1830.
« Last Edit: January 30, 2016, 02:32:55 PM by Swat 3 »

It's most likely going to be 1800, but the addition of NPCs would potentially help with that. These threads REALLY die when a big blob ends up on the map that's almost unbreakable.

well, and its usually the moderation providing doing conquest, and then someone gets butthurt and argues about something.

moderation shouldn't have their own nations. its always them and like 2 other nations that are op af, and they never actually interact. only expand until the modern era, and then the future, where stuff starts getting REALLY stupid like the discovery of new forces/elements *cough*.