all the more power to you then. i suppose any game that involves matchmaking is leaving itself open to be accused of rigging - the idea of matchmaking itself is rigging, in a sense.
i'd ask what other games you've thought/felt were being rigged
I've had the same feelings about Call of Duty when I used to play it, and always got terrible loss streaks. However that has the benefit where you don't have to play until the end of the round.
World of Tanks is a bit of an oddity though. Considering you have to stick with the game until you die or until it ends.
Admittedly when I was a lot worse at the game, matchmaking felt terribly stacked against me. However that's mainly because I was bad and made bad decisions.
The game is like a giant strategy game really. Each battle is a series of minibattles: usually a 1v1. 1v2, or 2v2 of you against some other enemies.
If players lack the ability to make proper decisions in those little skirmishes, the actual fate of the game ends up being swayed in another teams favour very quickly.
It doesn't help that the game doesn't try to make teams even as well. (Which is a shame considering the NA servers could benefit from it).
One thing that "helps" with the rigging however is that someone smart can easily overcome those who aren't. That's a given in most multiplayer games. However the best players in the game take full advantage of that, which is why you always see really good players with a 55+% winrate over some new players 47. Once they take out that weakest link in the chain, maybe blocking off an entire flank, it leaves everything else to come flooding in. As soon as an enemy take dies, your teammates become more roostery, itching closer to the enemies. If your teammates are dying, you and them pull back thinning out the numbers while giving the advantage to your enemies even further.
I don't know what server Conan plays, but on the NA servers the gap between the good and the bad is massive. There are a whole load of players who have no idea what they're doing, and it only takes one good player to throw the entire battle in their favour. Since the server is so small in population compared to EU or RU, once players see a platoon of BULBA, MAHOU, RELIC, or OTTER players, they pretty much give up as well knowing that they're easily outmatched.
tl;dr each round is like a row of dominoes. if you knock over one at the end of the row the entire thing falls over. there is way too much RNG stacked up against you, which you have to try and plough through.
To me the game doesn't feel rigged anymore.
These are my charts, feel free to make of them what you will.


I've certainly been improving a lot over the past few thousand games and I dont feel like a target of rigging.