If a child can't drive can they not work? Can they not own property?
If they can't then what can they do while waiting to grow up?
Children should earn education first before going to work.
But it should also be possible to go straight to work but for less money.
You create a poor/rich gap that way, which could be interesting.
And in my example they can inherit their previous lifes property but not buy new one.
But what I wouldn't do is spawn new players as children.
They should be adults with a bit education and a couple of dollars just so they can start building right away.
The wait time on other CityRPGs in the beginning was too long, this could help improve that.
I also wonder if forcing childhood would lead the server into being more of a family rp.
It would. But it would also still be a family rpg.
There is still a gaming aspect.
This could mean that the gamemode is attractive to both CityRPG and family rp players.
As for running out of time, what if running out of time kills you and you lose your property.
Yet it remains on the map.
When you respawn you are a new person. And your proptery could go up for auction to the entire server after enough time. You could potentially earn enough to buy it back.
Alternatively you could adopt another player and they inherit it. You would have to trust the person you choose as an heir.
Your heir could even choose the new you as their heir and create a dynasty.
As for the auctions, if you could auction by baseplates and what is on them you could split up a persons collective property. So if I had 3 houses and a business they could all be bought by seperate people. This way a tycoon may not be able to buy out all property from a wealthy mans death.
I don't know.
I wouldn't like it if I worked hard on a nice home and put a lot of time in to it, and then someone else comes along and buys it.
Maybe if after a while you can force the other player to let you buy it back, then it would be nice.
Then you can have a job as
EA business buyer and live of the profit of other peoples shops.
Now that I think about it.
If you put a time constraint on the players, wouldn't you increase the amount of blocky builds?
They wouldn't want to put too much time into them because literally time=money.
Unless maybe if you add the job of builder that gets money from building other peoples properties.
But then you can't build your home really, only decorate it.
And some would just be a builder for the duration of their own house.