Poll

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Author Topic: Overwatch Megathread  (Read 893482 times)

There were plenty of heroes that were obnoxious to fight against at release, and people cried "nerf!" (Mei and Bastion come to mind) until people figured out how to counter them.
Sombra will probably be obnoxious to fight against at the start, but once people figure out how to fight against her, it'll be fine.
She might need a few tweaks like Ana did after release, but Blizzard is a good dev, I doubt they were release a hero that is as broken as some people thing it'll be
Agreed.

Honestly, I'm just excited to play her. I tend to be decent with this character type.

wait so guys
lets just go through this real quick
sombra can disable abilities
sombra can go invisible
bastions ability is to enter/exit turret mode

so, wouldnt sombra be able to basically insta kill any bastion now. its essentially pulling the same move as reaper, but bastion cant see you at all
No, it cancels using abilities, for example if you hack a lucio he cant switch between speed and healing

wait so guys
lets just go through this real quick
sombra can disable abilities
sombra can go invisible
bastions ability is to enter/exit turret mode

so, wouldnt sombra be able to basically insta kill any bastion now. its essentially pulling the same move as reaper, but bastion cant see you at all
I don't think she'd instakill him but this is just another character on the roster of "characters Bastion has to deal with now".

Now Bastion is over-countered and needs some balance changes imo. I'm sure I'm the only one who thinks this being a Bastion main and everyone is still acting towards him based on their salt from the beta disaster.

But come on, on higher level play Bastion is barely a pick for anyone at all and when someone does pick them, everyone shuns the ever-loving forget out of them. Why even keep a character like Bastion at this stage when he's pretty much overall useless in comp. This is primarily why I play Bastion, because despite everyone being like "lel u just left click and get potg" that's actually NOT the case when the enemy team has remotely half a brain cell. Bastion Is basically stuck noob-stomping in lower levels and then is just forgotten about in higher play, which I don't think should be the case at all. Players in higher levels of play get mad at skilled Bastion players when they actually move around constantly and re-position themselves once their spot is compromised (something which every Bastion player should do). Even when you do really good as Bastion in an intense match but lose in the end, you become the scapegoat of your own team. "i.e. Bluh bluh, should have left the moment you locked Bastion in." Playing Bastion really brings out the team work in the enemy team as well, because people hate you so much that you pretty much aggro everyone's attention, which can be a good thing as serve as a distraction. It is in my HONEST opinion that Bastion is more classified as a "stealth" character because of how much you need to move and stay hidden until the line of sight is in your favor. Once everyone sees you or until the enemy widow ults its time to pack up and move again.

Again, the amount of counters for a Bastion is INSANE and probably more than any other character on the list that I can think of at the moment (please correct me if i'm wrong)

Bastion should be changed to be an always viable character to play but not overpowered nor become essential to the team chemistry. I think the devs are afraid to touch him though because of how sour people get about the character.

TL;DR: Bastion is an actually difficult character to play which means there's skill to apply. He needs balance changes pretty badly in his current state and the addition of Sombra is probably gonna make it worse unless the devs dare touch him.


I actually like the idea of bringing back his shield, or maybe an ability that can pop one up like how dva's alt works.

that ability changes into repair when he's in recon mode
« Last Edit: November 05, 2016, 10:53:26 PM by Badger »

I actually like the idea of bringing back his shield, or maybe an ability that can pop one up like how dva's ult works.

that ability changes into repair when he's in recon mode
I don't think it should. If they did they should make it to where if its up then Bastion can't shoot. There's got to be a better way to balance him.

most of the defense characters need to be revamped instead of just buffed. in comp and pro people usually just opt for offense characters because defense characters don't account for a player becoming more skilled.

they don't have real utility in higher levels of play. In regular games they can do well but for the most part they don't get used often because they're left in the dust in comparison to pretty much any other team role. Not too many defense characters are rewarding to play from an entertainment standpoint either.

except Junkrat

Junkrat manages to be loving dangerous in both senses

There were a couple teams using mei at the tournament at blizzcon

except Junkrat

Junkrat manages to be loving dangerous in both senses
In general junkrat can be a good dps on a team but he's not as reliable a dps as attack characters because he has a problem actually getting kills himself

I'd say if a team can capitalize on his good damage he may be useful but he lacks consistent mobility or any skills to defend himself with so he never really gets prioritized despite being pretty dangerous in the right hands

There were a couple teams using mei at the tournament at blizzcon
oh wait I thought i mentioned that

must've deleted it, but yeah she was getting used by russia a bunch of times and it really helped the team.

In general junkrat can be a good dps on a team but he's not as reliable a dps as attack characters because he has a problem actually getting kills himself

I'd say if a team can capitalize on his good damage he may be useful but he lacks consistent mobility or any skills to defend himself with so he never really gets prioritized despite being pretty dangerous in the right hands
oh wait I thought i mentioned that

must've deleted it, but yeah she was getting used by russia a bunch of times and it really helped the team.
Junkrat is pretty mobile in comparison to some heros. His only REAL problem is accurately landing his shots. As far as defense goes his basic abilities do a lot for him and go pretty far. His  mine and throw him out of danger zones and push enemies away if he needs it. It's more about balancing the cooldowns with it which is probably what the downside would be.

yeah mei is def a good situational hero, like if the other team has a really good reaper or genji thats harassing your backlines
but i do agree defense heroes as a whole are pretty outplayed, with the exception of junkrat.

i see what youre saying that hes not reliable dps, but if someone knows how to use junkrat (and hes not really hard to play) he's a great addition to a team. in terms of mobility, his mine is great for quick getaways and knocking enemies back, and his trap can cover his tracks if hes getting chased

Junkrat and Mei are probably fine. I like the adjustment on activating Junkrat's ult. I think it could afford at least like 20 more health, or convert half it's health into armor. Mei players just need to stop blocking their own teams. I've had a Reinhardt's ult miss me because an enemy Mei froze herself between us.
Maybe Junkrat could get faster projectiles (with less gravity) but explode on fewer bounces, probably needs less damage too.

Hanzo and Widow could use better E abilities. As Hanzo's scatter shot is like, very, very extremely situational. He shouldn't be trying to damage things he can't finish off, and finishing someone off with it is very unlikely. Firing them in the open is practically useless other than looking at fancy lights. Widow's seems to just feed healer ults, especially Lucio's.

Torb's got a nice weapon, and the armor is a neat concept. But the scrap and turret aspects are what stop him from being consistently good. If his turret's ever killed, he loses out on a lot of potential damage and another set of laser guiding eyes, especially when it comes to ulting. And for someone with zero mobility and being perfect shotgun shaped, they seem to enjoy forcing him to run into enemy lines just to be able to have/give armor. In that sense, his turret is really only good for attacking payload, and defending point. And his armor is really only good for attacking at all, because when you're defending, you have to move away from the objective in order to increase your survivability. Overwatch is already doing a lot of momentum shifting, and having scrap/armor on top of that doesn't help too much. I think what would help Torb and Bastion to be honest is less firestrike damage.

As for Bastion. Deal a lot of damage but cannot even move. Sounds nice on paper, till you realize that Overwatch is a fast paced game with lots of mobility. Same applies to Torb's turret.
Once the enemy team knows where they are, they're as good as dead.
I think Bastion could sacrifice just a bit of sentry dps for a slightly faster deployment time and a bit more recon dps. Give his heal the shield he had before, rather than his sentry, but with reduced shield health (like, 150 or so).
And if the shield breaks, his heal goes on cooldown.
« Last Edit: November 05, 2016, 05:33:53 PM by Shift Kitty »

I keep seeing stories of people who go on like a 6 win streak in comp and jump 1200 points or something

here I am winning 2 at best and then getting stomped :(

I keep seeing stories of people who go on like a 6 win streak in comp and jump 1200 points or something

here I am winning 2 at best and then getting stomped :(
If you're interested I'm pretty interested in setting up a group of consistent comp players. I don't really have many friends who play overwatch so having a team for every evening would be cool.

Junkrat is pretty mobile in comparison to some heros. His only REAL problem is accurately landing his shots. As far as defense goes his basic abilities do a lot for him and go pretty far. His  mine and throw him out of danger zones and push enemies away if he needs it. It's more about balancing the cooldowns with it which is probably what the downside would be.
I think the flaw of a lot of defense heroes is that characters like mei, junkrat, and torb are the only ones with an actual method of area defense (well, junkrat has two), and those abilities only cover a small area for a short period of time because they're either temporary set-ups or can be destroyed/removed pretty easily.

Junkrat can't really lay traps because they're really conspicuous and avoiding one means you're basically home-free to do whatever you want on the point/payload. Demoman was good because there was more you had to watch out for with multiple sticky grenades.
i see what youre saying that hes not reliable dps, but if someone knows how to use junkrat (and hes not really hard to play) he's a great addition to a team. in terms of mobility, his mine is great for quick getaways and knocking enemies back, and his trap can cover his tracks if hes getting chased
Yeah they're good for Junkrat's own survival but no one really falls for them as far as ambushes are concerned so the team can't follow up behind them. I'd say a good Junkrat could probably disrupt the team a lot but once he loses the means to save himself he is a sitting duck for any character who doesn't need to get into his effective range for a kill.

I'd say Junkrat is good as far as defense characters go but he's basically the pharah of defense in the sense that he's too easy to shut down if he's not in your face. Probably why i have so much fun playing either of them