how do i make things reflect more
like this
////-------//
///**RBM**///
//-------////
#define USE_RBM 0 //[RBM] //-
//>Reflective Bump Mapping Settings<\\
#define fReflectionWideness 150.0 //[25.0:150.0] //-Wideness of reflection in pixels.
#define fReflectionSamples 128 //[32:128] //-Amount of Reflection Samples
#define fReflectionReliefHeight 2 //[0.50:2.00] //-Relief Height
#define fReflectionAmount 0.20 //[0.05:1.00] //-Mix factor between bump and original color. 0.0 means no bump applied, 1.0 means pure bump source.
#define fReflectionFresnelFactor 1.00 //[0.00:1.00] //-Lowers reflections when looking at a reflecting surface at a steep angle. Factor determines how much fresnel effect is taken into account.
#define fReflectionFresnelCurve 30.0 //[1.0:30.0] //-Fresnel curve. The higher the value, the lower reflections at steep view angles are.
#define RBM_ToggleKey RFX_ToggleKey //[undef] //-
These are my current settings which actually started screwing up with black artifacts before I turned it off (so remember which settings work before messing with it)
Basically, change these values. Increase Wideness and Amount to make the reflections more visible. Increase Samples to make them smoother, and increase ReliefHeight to make them bend more.