onActivate > Self > door > OpenonPlayerTouch > Self > door > Close (with delay of 100)onPlayerTouch > Self > cancelEvents
The point in the doors having frames is so that you can open the door if you get stuck in it. But I can see why you'd want this.
Keeps blb doors from closing while there are players within the bounds of the closed door.Sticky Doors
Yeah, there are some other problems I've only realized in retrospect. It's possible to open a door in such a position that you're unable to move, but inside the box where it won't close the door. I'll have to figure out how to make it not do that.