Author Topic: Guns of Icarus gamemode  (Read 890 times)

be cool if someone made a vehicle pack of airships from guns of icarus and made each indivual part of it, like the balloon and the engine, turrets etc a separate group/node that has its own damage counter that controls things such as height and speed, etc.

here's an example of the style of turret i was going to use

Missile Turret (View in 3D)


there would be two teams with two sections on each, and each section gets a captain chosen randomly who can select what type of balloon and what loadouts it would use
« Last Edit: March 04, 2016, 07:47:22 PM by Path »

lol nobody ever looked at this :(

Would love to have these kinds of things, but one of the major issues is that you can't just, walk around atop of a moving thing, nor can you really move a thing properly with people walking atop it.

you could change seats

you could change seats
Which really only works for steering and shooting. Engineers would be op if they could just spam next seat and repair. Assuming that 8 seats is enough for the whole ship.
Unless you wanna cut down and just make it steering and shooting, and the whole ship takes damage and explodes regardless of what's hit.

Which really only works for steering and shooting. Engineers would be op if they could just spam next seat and repair. Assuming that 8 seats is enough for the whole ship.
Unless you wanna cut down and just make it steering and shooting, and the whole ship takes damage and explodes regardless of what's hit.
Actually it would work. Repairing would just involve smashing your wrench on a part of the ship and would add repairs in increments so it can't be exploited anyways.

Just imagine the same setup in Guns of Icarus except instead of being able to freely walk around the ship you can change your seats to one of 10-12 moundpoints

The thing that made repairing not overpowered in GoI is that you had a cooldown on each part, and it took time to get to them all. If you can just swap seat, you could be repairing everything each time it's cooldown is up.

You also can't have 10-12 mountpoints, which is why I said "assuming that 8 seats is enough for the whole ship"

You also can't have 10-12 mountpoints, which is why I said "assuming that 8 seats is enough for the whole ship"
I thought you could have more. The passenger jet add-on has like 20

I thought you could have more. The passenger jet add-on has like 20
Code: [Select]
   numMountPoints = 26;
   mountThread[0] = "sit";
   mountThread[1] = "sit";
   mountThread[2] = "sit";
   mountThread[3] = "sit";
   mountThread[4] = "sit";
   mountThread[5] = "sit";
   mountThread[6] = "sit";
   mountThread[7] = "sit";
   mountThread[8] = "sit";
   mountThread[9] = "sit";
   mountThread[10] = "sit";
   mountThread[11] = "sit";
   mountThread[12] = "sit";
   mountThread[13] = "sit";
   mountThread[14] = "sit";
   mountThread[15] = "sit";
   mountThread[16] = "sit";
   mountThread[17] = "sit";
   mountThread[18] = "sit";
   mountThread[19] = "sit";
   mountThread[20] = "sit";
   mountThread[21] = "sit";
   mountThread[22] = "sit";
   mountThread[23] = "sit";
   mountThread[24] = "sit";
   mountThread[25] = "sit";

Oh...

Was wrong on that part then.

I am not sure how well it worked and still works, but GSF's carrier could change into something which you could walk on right?

I am not sure how well it worked and still works, but GSF's carrier could change into something which you could walk on right?
Yes but it also made it impossible to mount or drive

Yes but it also made it impossible to mount or drive
Ah right, that doesn't quite match Guns Of Icarus either..

Maybe bricks can be used as ship somehow?
Let them move on the grid while teleporting players to the locations.
Might stutter too much though.
And they would only snap to 90°.
 
What about static shapes?
On Gunny's server there were these hologram events, and you could do quite a lot with them.
So I am sure using actual code could do the trick.

I am just throwing ideas out.

Static shapes would be too buggy to work with, especially when you have to update 10-20 players position every couple of milliseconds.

I think just having seat placement is better. It's not the most convenient method, but it's the most realistic and reliable for this type of project.