Yes, a player can make a text document and list item names in it, and rarity would work like how Swollow's scavenge mod works.
Sure, I'll add that in v1.1. I'm not too familiar with the Scavenge mod though; I was thinking of handling bot drops similar to the text document used for setting up random items for bots when spawned. Except, bots will drop all the items you list for that bot, and using the
Any condition instead of and item's UI name will drop a random item instead for that item. I'm not sure if that would work?
Also, making progress with the 3D noise generator! 3D noise is quite different than the traditional 2-dimensional noise used to generate terrain; it can be used to create large meshes, which can be used for things like grapple knife games, platformers, obstacles for sea or air combat, and other gamemodes. And of course, you can use it to create a unique style of caves as well. This is still very early in development, but here is the progress so far:
The generated meshes will be completely hollow, yet still appear filled-in - which will help reduce the brickcount. I made also add options to completely enclose the generated area to create a boundary, and perhaps even an option to overlay terrain. And just like with the 2D Simplex Generator, you'll be able to customize the size, brick type, etc.