Build Name: Waterworks
Brick Count: 29971 bricks
Screenshots:
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TruenosRequired Add-Ons:Brick_1RandomPackBrick_Doors_Demian_ThematicBrick_ExtraGrillsBrick_Round_CornersBrick_TilePlatesBrick_VerticalPlatePackBrick_WindowBrick_ZonesLight_Ambientaside from defaults and cubes i'm 95% sure this list is correct. hopefully these aren't too much
so a few notes: as a perfectionist, i hate the build lol. there was no planning direction in the creation so i had no idea what it was to begin with. i feel some parts are emptier than others and not full of detail due to busy days and the time limit and it really bothers me. while i wanted to keep the layout and its overall appearance decently simple, it just doesn't feel right when using tiled flooring or working in bigger rooms. i tried my best to slim down the required brick add-ons and i think it might have been a mistake already using tile plates for flooring, or using zones to have floating build supports to make invisible barriers less painful instead of using gsf terrain bricks for that purpose. zones could probably just be used to force zombies out of their barrier spaces and keep players out, idk. maybe it's just my first time trying to make maps like these away from what i'm used to
the build in the screenshot is moodier and dark because you can turn on the power in this map. my main concern with it is how useful power even is aside from getting machines running such as group teleports and stuff which i don't know if it's going to be handled in the gamemode or not. i didn't take screenshots of the power lighting because blockland makes it look piss poor with the light limit but i suppose you can alter the environment to make the dark less harsh in the case players can't access their light ingame. a lot of details and fixes were last minute and never properly got worked on as much as i would have liked to (especially power lighting and functionality) but yeah
i guess if the build is an OK start to see the gamemode's potential, ideas for a better map in a different setting would be super cool (a few days in I already wanted to roll over and do something else with the map along the complexity of shangri la). i don't think there's any better way to direct where i would suggest perk machines, zombies or weapons without a few possibly getting missed here and there but most of them should be fairly obvious so it might have been better to have the essentials ready for building beforehand; i could help point those out personally if necessary however. i don't know if there's too many or too little of potential zombie spawn spots because I wasn't sure how powerful zombies are and if they become impossibly overwhelming because of bot collision
now with that i'm exhausted time to go sleep countless hours. if you need the brick list trimmed some more or things modified, i can probably organize that later. once the gamemode is set up, working, and tested, revisiting this map and re-imagining it how it should have been would definitely be on my list.