Author Topic: Randomized sound playing brick with different ranges.  (Read 404 times)

Okay so basically, could someone make a set of bricks/events that plays random sounds (pre-selected ones ofc) within a minute+ of each other, with varied ranges, for example one brick/event has a range of 100 studs, another has 500, the other has 2000, etc.

This in all honesty would be very useful for me instead of just looping ambient that includes sounds.