Author Topic: Why do you like (and/or don't like) the genres that you do?  (Read 1819 times)

i love it when games have music that perfectly match the situation at hand

i really loving hate this new genre of games that's entire premise is "check it out its old and retro looking"

I really like most racing games because I love car culture and they're usually casual, fun to play games. I especially enjoy the Shutokou Battle series right now for the same reasons.

For some reason I strongly dislike Forza's driving physics, although it may be just because I enjoy using older cars that have really bad over/understeer or because I've only played Forza 4 and 5.
« Last Edit: March 30, 2016, 10:08:28 PM by Couatl »

I like girls
I have something that makes me appreciate the technical movement involved in shooter games such as touhou and I don't know why but I really enjoy it

I like rpgs because I enjoy not being myself
I like procedurally generated exploration games because I enjoy simulated travel and finding things on my own
I like music games because I love music
I like typing games because I like typing, and there is a great variety of gameplay amongst typing games
I like games where you can build because I enjoy being able to create and to leave a mark on the world that I am in

I am A HUGE NERD for political/country games like Risk, Europa Universalis 4, Civilization, BL Merps if that counts, Victoria 2

all GREAT games

i just am inlove with history and countries and politics

my dream job is to be some sort of politician lmao kill me
kiss me

Super hardcore grim/dark militaristic survival shooters. Closest I ever got to the mark was STALKER Call of Pripyat with mods (namely misery)

Feels dramatic, feels scary, adds a major roleplay aspect. I love being forced into moral dilemmas and making tough emotional decisions, giving me the choice to be the bad guy if I wanted.

action adventure games

im a huge sucker for zelda, and usually have those games as the standard for action adventure titles

haven't found anything that matches the awe of summoning the tower of the gods and whats after it in wind waker

or beating the deku tree dungeon for the first time in oot

or getting rid of the deku mask curse in majoras mask

-> I've given up on (I think) every Japanese game I've tried. Ape Escape, Persona 4, The Legend of Zelda, Legend of Zelda: Ocarina of Time, Legend of Zelda: Twilight Princess, WWE SmackDown vs. Raw 2009, Sonic: Unleashed, Dark Souls, Shadow of the Colossus and possibly more. Reasons I think this might be happening:

  • Difficulty: Aside from the newer LoZ games and Ape Escape, these games are very poor at giving tutorials (Shadow of the Colossus especially) and ramp the difficulty to 11 without any chance to get good at the game. I was going alright in Dark Souls until an early stage boss that I've simply decided is too much for me.
  • Story: I find the stories in Japanese games to be presented poorly (in terms of my taste); they're often much too ambiguous and reliant on symbolism that I just cannot grasp. There's also a heavy amount of cutscenes and I usually find them tedious thanks to the language barrier that seems to prevent these translations from being interesting to read.
  • Worlds: Aside from WWE (a game about WWE which I don't like at all), Ape Escape (a game about animals that I don't like) and Persona 4 (a game that I feel ruins a good murder mystery), the other games I listed are all about some kind of person in Medieval-styled clothes who brandishes a blade, slays demons of some sort and the stories are set in natural or castle environments. I hate Medieval/Fantasy (with a few special exceptions).


-> I used to be deeply in love with racing games and simulations, including Gran Turismo (my first game and the only exception to the "I hate Japanese games" rule), Need for Speed (most of them), V-Rally, Burnout 3: Takedown, Race Driver, Microsoft Flight Simulator X, Trainz 2009 and so on. I've fallen out of love because:

  • Need For Speed Changed for the worse: Once Criterion was told to ditch Burnout and work on the NFS franchise, it was all over. Most Wanted was the last NFS game that was beautifully charming to me; it's camp qualities made it an experience that didn't take itself seriously yet was so intensely fun. EA, after Carbon, wanted to really polish up the appearance of the franchise and take it more "seriously", and that's when the problems creeped in.
  • There's no decent chase games: I stopped liking circuit races when I was about 8 years old; I'd play racing games just to go the wrong way on the track or see how the AI would respond to me hitting them. Most Wanted was great because it had the chase mechanic which I've yet to find done that well in any other game. It seems like no other developers know how to build really entertaining police AI (not even the GTA devs know this).
  • I suck at Flight Sims: I admit it, I'm really bad at flying in realistic sims. I like the crash investigation and air traffic control portions more than the actual flying bit; I usually just play as an F-18 and see how fast I can get before the plane tears apart in midair. It gets boring after a while.
  • A Blue-Screen wiped my Trainz save: I will never play that game again. I lost all my mods and the best map I ever made for any game (an effort of 3 months went into that amusement park/cargo depot/secret train testing track).


-> I don't like RTS/Turn-Based Strategy games because I'm awful at forward planning. I did enjoy Age of Empires, Starcraft II, Civilisation and Halo Wars each for a bit of time, but I generally give up on these games quick. Transistor almost escaped this fate thanks to its incredible soundtrack and art (and story), but it was not to be.

-> I don't like indie Hack 'n' Slash or Platforming games. And I really dislike mobile games (that aren't puzzle games like Sudoku or Flow). FEZ is the only exception I can gather off the top of my head.

-> I'm a stickler for medium-to-fast-paced gameplay and 3D graphics, and/or anything with parkour or flowing movement. Games like Ratchet & Clank, Halo, Counter-Strike, Audiosurf, Psychonauts, Mirror's Edge, Tribes: Ascend, Assassin's Creed, F.E.A.R., Jet Set Radio and so forth. Speed is gorgeous. I don't want to think. I want to do.

-> I love RPG and Point-and-Click experiences, but especially ones that involve (or allow me to be) a detective. While these don't all fulfil the "detective" qualifier, some of them that I really like include Sam & Max, Mass Effect, Fallout, Star Wars: Knights of the Old Republic II: The Sith Lords, Life Strange, The Wolf Among Us and so on. Here's some fun examples of medieval/fantasy games in this category that I enjoy: Dragon Age: Origins, Planetscape: Torment, Dungeon Siege II...

-> Toyboxes are nice if I want something light that I can forget around in, especially if they're multiplayer and I have friends who want to play (note that I don't really like multiplayer though). Garry's Mod, Scribblenauts: Unlimited, Grand Theft Auto, Saint's Row III, Blockland and more.

There's MANY, MANY games I missed mentioning, but there's a quick guide to my tastes. Keep it quick and ham up the 3D, or make it slow with a lot of detective work and I'll probably love it.

A genre (or style, I guess) is really can't get into is that weird classic-mimic thing a lot of platformers and indie games do. There are a lot of things to be learned from old games that can be applied to modern games, but the visual and auditory style isn't one of them. I'll be the one to say it, old games looked and sounded awful. Undertale's music might be top-notch, but those grating menu and textbox noises tear my eardrums apart. I feel like a lot of the reason for those iffy design choices to to look vintage or whatever. Maybe I just didn't experience enough classic games to have this type of thing appeal to me.
i really loving hate this new genre of games that's entire premise is "check it out its old and retro looking"
These 100%, although there are a few games that pull it off nicely the whole 8-bit pixelated theme annoys me a bit(whoops that was unintentional). And honestly if a certain game uses that theme without making it look good or without a real reason to it just comes off as lazy.
To add on to that with a slight tangent, remember those old animations on youtube with 8-bit iconic characters? It even annoyed me back then for many reasons. One is that the voices that didn't fit at all along with the swearing or bleeping was just weird, and another is that they didn't stick the 8-bit pixels that the characters were made of on a grid, they just slid them all around willy nilly and that looked pretty awful in my opinion.

I loving love the style of executive assault, make a big ass army in top down mode, switch to first person to command it.
Also big loving destructo lasers and stuff.
Hell yes. However the game itself does have a few problems for me:
The maps are too big for a first person mode. (it takes for freakin ever to get from your base to another and there's not much happening between the bases to be interesting)
All weapons are pinpoint accurate which is pretty weird.
The ai units don't quite act like you do.
It's not optimized too well, even on my new pc in the middle game it slows down.
The ai executives themselves don't do much to try to defend themselves I think.
But if those were fixed or if another rts did the first person as a normal unit mode thing I'd be all for it.

-> I used to be deeply in love with racing games and simulations, including Gran Turismo (my first game and the only exception to the "I hate Japanese games" rule), Need for Speed (most of them), V-Rally, Burnout 3: Takedown, Race Driver, Microsoft Flight Simulator X, Trainz 2009 and so on. I've fallen out of love because:

  • Need For Speed Changed for the worse: Once Criterion was told to ditch Burnout and work on the NFS franchise, it was all over. Most Wanted was the last NFS game that was beautifully charming to me; it's camp qualities made it an experience that didn't take itself seriously yet was so intensely fun. EA, after Carbon, wanted to really polish up the appearance of the franchise and take it more "seriously", and that's when the problems creeped in.
  • There's no decent chase games: I stopped liking circuit races when I was about 8 years old; I'd play racing games just to go the wrong way on the track or see how the AI would respond to me hitting them. Most Wanted was great because it had the chase mechanic which I've yet to find done that well in any other game. It seems like no other developers know how to build really entertaining police AI (not even the GTA devs know this).
  • I suck at Flight Sims: I admit it, I'm really bad at flying in realistic sims. I like the crash investigation and air traffic control portions more than the actual flying bit; I usually just play as an F-18 and see how fast I can get before the plane tears apart in midair. It gets boring after a while.
I agree with all of this, except for Gran Turismo being my first racing game it was Gran Turismo 2. Honestly Gran Turismos 2-4 were pretty awesome, especially 3 even though most of the time I'd just play arcade mode with the stuff that was already unlocked. I never got the first one until quite a while later and got it to see what it was like, but while playing it I got constantly reminded that I'm in the current generation and I didn't really feel like playing it after that.
And as with you stopping playing racing games, I have too for the most part. I mostly stopped at the ps3 era when I got bored of them and they didn't have the same charm for me, but I think I recently got back into them a bit since then.

-Strategy games (RTS and turn-based). I suck at these usually but I love them anyway.
-> I don't like RTS/Turn-Based Strategy games because I'm awful at forward planning. I did enjoy Age of Empires, Starcraft II, Civilisation and Halo Wars each for a bit of time, but I generally give up on these games quick.
Actually same here, and honestly the main reason I like "playing" rts games is to watch the ai play if I have the option to. Sometimes I let a game go on for a while and check back and see that a massive war is happening, and that's pretty neat.
The one exception to this for me is Multiwinia, mainly because it's simple and straightforward. And it has power-ups. Very chaotic power-ups. It's real fun to play with some friends.

I really love racing games, specifically arcade racers like Need for Speed and Burnout. As a kid I always loved the idea to be able to control a vehicle in my games, customize/tune said vehicles, and race them at fast speeds. Then there's games like F-Zero there's a bigger emphasis on speed along with the well designed tracks, pilots which all handle uniquely, and the large amount of techniques paired up with the insane, but fair difficultly keeps the game insanely fun and fresh. Simulation games like Gran Turismo are also pretty good, but my heart will always be set with arcade racers.

Platformers are pretty good too, moreso the 3d platformers especially the collectathon type of games like Banjo Kazooie. I like being given certain objectives and traversing throughout the large world they give you. Also any games with free flowing movement, parkour, and speed like Jet Set Radio and Mirrors Edge and such.

Sandbox games let me forget around as much as I want. The actual game itself could just be okay, but the ability to mess with the game freely alone just makes it all the more fun.

Puzzle games are cool too, nothing like destroying somebody else with a well played combo. I mainly get my kicks from Puzzle League, Puyo Pop, Tetris, Dr. Mario, Picross, etc.

I don't really truly dislike any genres, but if I had to say some genres I'm not too well versed in it'll have to be rts, fps, and maybe fighting games to an extent.