Poll

Which features are more important to you to be added?

Better physics
12 (21.8%)
Smoking of charred bricks
18 (32.7%)
Gamemode
12 (21.8%)
More/better models
13 (23.6%)

Total Members Voted: 55

Author Topic: Upcoming "FireMod" - Been Released  (Read 10520 times)

Looks a lot better than Zor's old and very laggy Firefight mod. How does this one do performance-wise?

Yeah.. I'm really beginning to consider it just for low end PCs such as the pavilion I must run on during the week.. I know the pain as well lol.

I have an HP Envy with Intel Graphics and something something lemem check spec

Looks a lot better than Zor's old and very laggy Firefight mod. How does this one do performance-wise?
Well on this 2.2 GHz processor I use during the week, it handles pretty well with smaller buildings such as the default Apartment Building. I'm still adding optimizations and fixing bugs, as well as adding new features. I want to work on it more, but school work is a priority and gets in the way of a lot of previously planned features/optimizations. I'll get there eventually though.

Will you plan to release this in Glass?

Also, what tools are in the mod?

Will you plan to release this in Glass?

Also, what tools are in the mod?
Now that you've mentioned it, I might release it in Glass, however I'm not sure if the Glass administrators require anything or what not.

The only tool within the mod at the moment is the water gun. Super Admins get to start fires with /sparkfire. I plan to make a flame thrower before releasing, and making a toggle to enable/disable the flame thrower catching bricks on fire.

Yeah there is player damage, however I will begin adding bot and vehicle damage starting tonight just because you mentioned it. I mean, I've needed to get on it and your word was that one word that literally just made me want to hurry and get that part done finally lol. This feedback from all you guys (thanks you all!) is pushing me to make it better.
i can see a gamemode where you save bots from fire and if you dont get all of them you lose

you wear a fireman's suit too and it keeps you from burning

Well on this 2.2 GHz processor I use during the week, it handles pretty well with smaller buildings such as the default Apartment Building. I'm still adding optimizations and fixing bugs, as well as adding new features. I want to work on it more, but school work is a priority and gets in the way of a lot of previously planned features/optimizations. I'll get there eventually though.
How does it handle on large builds, like 100k brick builds? It's important for me that it works on those because I want to set my ship on fire.

There hasn't been a firemod since v8. I can't wait.

If I get enough requests for this, I will add a feature to toggle between emitters or glowing color bricks

Alright, I've seen the many poll votes, and have added that feature. So this is now implemented.


You should make a flamethower for this.

Any updates?
No, I havent gotten around to it.. I've recently been robbed of a few things and have been busy with school, but I'll get back to it, trust me.


holy crap wth
Yeah, I got my PS3, PS2, PS2 controller, phone, and gun with modified attachments stolen from me by my uncle a couple days ago. I'll be getting my phone back, someone jacked it for me. Anyway, I'm working on a Fire Gun right now, so there will be some sort of "flamethrower". I'll look into models later.

did you file a police report on the stolen items?